// Last edited on 2017-05-03 18:43:24 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #include "eixos.inc" #declare cilindro_principal = cylinder { <-2, 0, 0>, <+2, 0, 0>, raio texture{tx_fosca} } #declare cabeca = box { <+2, +1, +0.3>, <4.2, -1, -0.3> } #declare cilindro_enfeite = cylinder { <-2.1, 0, 0>, <+2.1, 0, 0>, raio*0.1 texture{tx_plastico} } #declare cone_enfeite = cone { <-2.1, 0, 0>, raio*0.4, <-1.1, 0, 0>, raio*0.1 texture{tx_vidro} } union { object{eixos(10.0)} object{cabeca} difference { object {cilindro_principal} object {cilindro_enfeite translate<0,1.5,0>} object {cilindro_enfeite translate<0,-1.5,0>} object {cone_enfeite} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)