// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 1, 1, 1 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.0, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0, 0.55, 0.55 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 1.000; #declare bolinha = sphere{ < 0,0,0 >, 0.10 } #declare bolota = sphere{ < 0,0,0 >, 2.0 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -3.00, +3.00, -1.00 >, < +3.00, -3.00, +1.00 >, 0.1 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -1.00, -1.00 >, < +1.00, +1.00, +1.00 >, 0.5*raio texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_fosca } } object{ bolinha translate < -1,+1,+1 > texture{ tx_xadrez } } object{ bolota translate < +2,+2,+2 > texture{ tx_vidro } interior { ior 1.01 } } object{ pino translate < 4, 4, 4 > texture{ tx_espelho } } difference{ union{ object{ bolota } object{ bolinha } } object{ furo } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)