// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.66, 0.40, 0.15 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.20, 0.70, 0.10 > } finish{ diffuse 0.7 ambient 0.2 specular 0.6 roughness 0.105 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.50, 0.30, 0.25 > } finish{ diffuse 0.49 ambient 0.2 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.70, 0.15, 0.90 > } finish{ diffuse 0.3 reflection 0.7*< 1.20, 0.75, 0.10 > ambient 0.2 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.25, 0.45, 0.30 > filter 0.60 } finish{ diffuse 0.03 reflection 0.35 ambient 0.02 specular 0.15 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.90, 0.92, 0.90 >, color rgb < 0.10, 0.47, 0.08 > } finish{ diffuse 0.9 ambient 0.5 } scale 2.0 } #declare raio = 2.500; #declare bolinha = sphere{ < 1,0,0 >, 0.60 } #declare bolota = sphere{ < 0,1,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 1.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.30, +2.40, -1.00 >, < +2.70, -1.70, +1.00 >, 0.55 texture{ tx_fosca } } #declare furo = cylinder{ < -1.90, -2.80, -2.00 >, < +1.20, +2.30, +2.00 >, 0.65*raio texture{ tx_fosca } } #declare chao = box{ <-20,-30,-1>, <+30,+20,0> } #include "eixos.inc" union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ bolota translate < -2,+1,+3 > texture{ tx_espelho } } object{ bolinha translate < +5,+4,+2 > texture{ tx_vidro } interior { ior 1.01 } } difference{ union{ object{ bola } object{ pino } } object{ furo } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)