// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_metal = texture{ pigment{ color rgb < 0.40, 0.40, 0.40 > } finish{ diffuse 0.8 reflection 0.1 ambient 0.8 specular 0.5 roughness 0.005 } } #declare tx_plastico = texture{ pigment{ color rgb < 0.80, 0.10, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico_verde = texture{ pigment{ color rgb < 0.10, 0.80, 0.10 > filter 0.70 } finish{ diffuse 0.8 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.360, 0.360, 0.40 > } finish{ diffuse 0.9 reflection 0.01 specular 0.5 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.00, 0.80, 1.00 >, color rgb < 0.00, 0.50, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.90 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare raio = 0.75; #include "eixos.inc" #include "retalho.inc" #declare chao = box{ <-400,-400,-1>, <+400,+400,0> } #macro meio_sofa() #local A = array[4][4]; #local A[0][0] = <0,0,8>; #local A[0][1] = <1,0,8>; #local A[0][2] = <2,0,8>; #local A[0][3] = <3,0,8>; #local A[1][0] = <0,0,7>; #local A[1][1] = <1,1,7>; #local A[1][2] = <2,1,7>; #local A[1][3] = <3,1,7>; #local A[2][0] = <0,0,6>; #local A[2][1] = <1,1,6>; #local A[2][2] = <2,1,6>; #local A[2][3] = <3,1,6>; #local A[3][0] = <0,0.8,5>; #local A[3][1] = <1,0.8,5>; #local A[3][2] = <2,0.8,5>; #local A[3][3] = <3,0.8,5>; #local B = array[4][4]; #local B[0][0] = A[3][0]; #local B[0][1] = A[3][1]; #local B[0][2] = A[3][2]; #local B[0][3] = A[3][3]; #local B[1][0] = <0,3,4>; #local B[1][1] = <1,3,5.2>; #local B[1][2] = <2,3,5.2>; #local B[1][3] = <3,3,5.2>; #local B[2][0] = <0,4,4>; #local B[2][1] = <1,4,5>; #local B[2][2] = <2,4,5>; #local B[2][3] = <3,4,5>; #local B[3][0] = <0,5,4>; #local B[3][1] = <1,5,4>; #local B[3][2] = <2,5,4>; #local B[3][3] = <3,5,4>; #local C = array[4][4]; #local C[0][0] = B[3][0]; #local C[0][1] = B[3][1]; #local C[0][2] = B[3][2]; #local C[0][3] = B[3][3]; #local C[1][0] = B[1][0]; #local C[1][1] = <1,4,3>; #local C[1][2] = <2,4,3>; #local C[1][3] = <3,4,3>; #local C[2][0] = A[3][0]; #local C[2][1] = <1,0,3>; #local C[2][2] = <2,0,3>; #local C[2][3] = <3,0,3>; #local C[3][0] = A[3][0]; #local C[3][1] = <1,-0.5,4>; #local C[3][2] = <2,-0.5,4>; #local C[3][3] = <3,-0.5,4>; #local D = array[4][4]; #local D[0][0] = C[3][0]; #local D[0][1] = C[3][1]; #local D[0][2] = C[3][2]; #local D[0][3] = C[3][3]; #local D[1][0] = A[1][0]; #local D[1][1] = <1,-0.5,8>; #local D[1][2] = <2,-0.5,8>; #local D[1][3] = <3,-0.5,8>; #local D[2][0] = A[2][0]; #local D[2][1] = <1,-0.5,8>; #local D[2][2] = <2,-0.5,8>; #local D[2][3] = <3,-0.5,8>; #local D[3][0] = A[0][0]; #local D[3][1] = A[0][1]; #local D[3][2] = A[0][2]; #local D[3][3] = A[0][3]; union{ object{ retalho(A[0][0],A[0][1],A[0][2],A[0][3], A[1][0],A[1][1],A[1][2],A[1][3], A[2][0],A[2][1],A[2][2],A[2][3], A[3][0],A[3][1],A[3][2],A[3][3], 0.01,tx_vidro,tx_plastico_verde) } object{ retalho(B[0][0],B[0][1],B[0][2],B[0][3], B[1][0],B[1][1],B[1][2],B[1][3], B[2][0],B[2][1],B[2][2],B[2][3], B[3][0],B[3][1],B[3][2],B[3][3], 0.01,tx_vidro,tx_plastico_verde) } object{ retalho(C[0][0],C[0][1],C[0][2],C[0][3], C[1][0],C[1][1],C[1][2],C[1][3], C[2][0],C[2][1],C[2][2],C[2][3], C[3][0],C[3][1],C[3][2],C[3][3], 0.01,tx_vidro,tx_plastico_verde) } object{ retalho(D[0][0],D[0][1],D[0][2],D[0][3], D[1][0],D[1][1],D[1][2],D[1][3], D[2][0],D[2][1],D[2][2],D[2][3], D[3][0],D[3][1],D[3][2],D[3][3], 0.01,tx_vidro,tx_plastico_verde) } } #end #declare roda = torus{ 1.5*raio, 0.5*raio texture{ tx_fosca } translate <-raio,0,0> rotate < 90,90,0 > } union{ object{ eixos(1.00) } object{ meio_sofa() translate <0,0,-1> } object{ meio_sofa() scale <-1,+1,+1> translate <6,0,-1> } object{ chao translate < 0,0,0 > texture{ tx_xadrez } } object{ roda translate < 1,0,1 > } object{ roda translate < 8,0,1 > } object{ roda translate < 3.5,4.5,1 > } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 4.00 >; #declare raio_cena = 10.0; #declare dir_camera = < -6,6,2 >; #declare dist_camera = 80.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)