// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.80 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #macro meiosofa() union { #local A=array[4][4] #local A[0][0] = <0,0,0 >; #local A[0][1] = <1,0,0 >; #local A[0][2] = <2,0,1.5>; #local A[0][3] = <3,0,1.5>; #local A[1][0] = <0,1,0 >; #local A[1][1] = <1,1,0 >; #local A[1][2] = <2,1,1.5>; #local A[1][3] = <3,1,1.5>; #local A[2][0] = <0,2,0 >; #local A[2][1] = <1,2,0 >; #local A[2][2] = <2,2,1.5>; #local A[2][3] = <3,2,1.5>; #local A[3][0] = <0,3,0 >; #local A[3][1] = <1,3,0 >; #local A[3][2] = <2,3,1.5>; #local A[3][3] = <3,3,1.5>; #local B=array[4][4] #local B[0][0] = A[0][3]; #local B[0][1] = <3.5,0,1 >; #local B[0][2] = <3.5,0,0.5>; #local B[0][3] = <3 ,0,0 >; #local B[1][0] = A[1][3]; #local B[1][1] = <3.5,1,1 >; #local B[1][2] = <3.5,1,0.5>; #local B[1][3] = <3 ,1,0 >; #local B[2][0] = A[2][3]; #local B[2][1] = <3.5,2,1 >; #local B[2][2] = <3.5,2,0.5>; #local B[2][3] = <3 ,2,0 >; #local B[3][0] = A[3][3]; #local B[3][1] = <3.5,3,1 >; #local B[3][2] = <3.5,3,0.5>; #local B[3][3] = <3 ,3,0 >; #local C=array[4][4] #local C[0][0] = <0,0,-1.5>; #local C[0][1] = <1,0,-1.5>; #local C[0][2] = <2,0,0 >; #local C[0][3] = B[0][3]; #local C[1][0] = <0,1,-1.5>; #local C[1][1] = <1,1,-1.5>; #local C[1][2] = <2,1,0 >; #local C[1][3] = B[1][3]; #local C[2][0] = <0,2,-1.5>; #local C[2][1] = <1,2,-1.5>; #local C[2][2] = <2,2,0 >; #local C[2][3] = B[2][3]; #local C[3][0] = <0,3,-1.5>; #local C[3][1] = <1,3,-1.5>; #local C[3][2] = <2,3,0 >; #local C[3][3] = B[3][3]; object{ retalho(A[0][0], A[0][1], A[0][2], A[0][3], A[1][0], A[1][1], A[1][2], A[1][3], A[2][0], A[2][1], A[2][2], A[2][3], A[3][0], A[3][1], A[3][2], A[3][3], 0.1, tx_plastico,tx_fosca) } object{ retalho(B[0][0], B[0][1], B[0][2], B[0][3], B[1][0], B[1][1], B[1][2], B[1][3], B[2][0], B[2][1], B[2][2], B[2][3], B[3][0], B[3][1], B[3][2], B[3][3], 0.1, tx_plastico,tx_fosca) } object{ retalho(C[0][0], C[0][1], C[0][2], C[0][3], C[1][0], C[1][1], C[1][2], C[1][3], C[2][0], C[2][1], C[2][2], C[2][3], C[3][0], C[3][1], C[3][2], C[3][3], 0.1, tx_plastico,tx_fosca) } } #end #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" #include "retalho.inc" union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{meiosofa()} object{meiosofa() scale<-1,+1,+1>} } #include "camlight.inc" #declare centro_cena = < +2.00, +4.00, -2.00 >; #declare raio_cena = 9.0; #declare dir_camera = < -1.00, -2.00, 2.00 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)