// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_fosca_laranja = texture{ pigment{ color rgb < 1.00, 0.270, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_cinza = texture{ pigment{ color rgb < 0.184, 0.309, 0.309 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_azul = texture{ pigment{ color rgb < 0, 0, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_azul_claro = texture{ pigment{ color rgb < 0.392, 0.584, 0.929 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_verde = texture{ pigment{ color rgb < 0.196, 0.803, 0.196 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_vermelho = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare muralha = union{ difference{ difference{ cylinder{ < 0, 0, -0.5>, < 0, 0, 2>, 4.5 } cylinder{ < 0, 0, -0.6>, < 0, 0, 2.1>, 4.3 } } cylinder{ < 0, 0, -0.2>, < 6, 3, -0.2>, 1 } } } #declare torre = union{ cylinder{ < 0, 0, -0.5>, < 0, 1.1, -0.5>, 0.1 } //Cilindro Horizontal cylinder{ < 0, 1, -0.5>, < 0, 1, 1>, 0.1 } //Cilindro Vertical cone{ <0, 1, 1>, 0.4 <0, 1, 1.5>, 0 } //Teto da Torre } #declare roleta = seed(0); #macro castelo (p) #if (p >= 1) #local p1 = p - 1; #local p2 = p - 1; union{ object{torre texture{tx_fosca_laranja}} object{ castelo(p1) translate <0, 1, 0.75>} object{ castelo(p2) rotate < 0,0,180 > translate <0, 1, 0.75>} } #else object{torre texture{tx_fosca_laranja}} #end #end #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ object{ muralha texture{tx_fosca_cinza} } object{ castelo(3) translate <0.5,-0.5,0> } object{ chao translate < 0,0,-0.5 > texture{ tx_xadrez } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)