// Last edited on 2013-11-04 20:07:54 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_red = texture{ pigment{ color rgb < 0.50, 0.00, 0.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_green = texture{ pigment{ color rgb < 0.00, 0.50, 0.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare pawncolor = texture{ pigment { color rgb < 0, 0, 0> } finish{ diffuse 0.8 ambient 0.1 } } #declare tx_metallic = texture{ pigment{ color rgb < 0.8, 0.8, 0.8 > } finish{ metallic diffuse 0.8 ambient 0.1 reflection {0.1 metallic} phong 0.5 } } #declare raio = 2.000; #declare base_painel = box{ < 3, -4, 0.5>, <-3,4, 0.5> } #macro painel_buttons(lin, col) union{ #declare i = 0.0; #declare j = -3.50; #while( (j < col) | (i < lin)) sphere{ < 1*i, 1*j, 0>, 0.125 #if (i = 0) texture{ tx_green} #end #if (i = 1) texture{ tx_red} #end #if (i = 2) texture{ tx_green} #end #if (i = 3) texture{ tx_red} #end #if (i = 4) texture{ tx_red} #end } #declare j = j + 1; #if ( (j = col) & (i != lin)) #declare j = j - 4; #declare i = i + 1; #end #end } #end #macro painel_buttons2(lin2, col2) union{ #declare a = 0.0; #declare b = 0.50; #while( (b < col2) | (a < lin2)) cylinder{ < 1*a, 1*b, 0>,< 1*a, 1*b, 0.125>, 0.125 #if (a = 4) texture{ tx_green} #end #if (a = 3) texture{ tx_green} #end #if (a = 2) texture{ tx_red} #end #if (a = 1) texture{ tx_green} #end #if (a = 0) texture{ tx_red} #end } #declare b = b + 1; #if ( (b = col2) & (a != lin2)) #declare b = b - 4; #declare a = a + 1; #end #end } #end #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ //object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object { base_painel translate<0,0,-0.5> rotate < 0, 30, 0> texture{ tx_metallic}} object { painel_buttons(6.0, 0.5) translate < -2 , 0 , 0>rotate<0,30,0> } object { painel_buttons2(6.0, 5.5) translate < -2 , 0 , 0>rotate<0,30,0> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)