// Last edited on 2013-09-09 01:51:29 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0, 0, 0 > } #declare tx_verde = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_azul = texture{ pigment{ color rgb < 0, 0.7, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_amarelo = texture{ pigment{ color rgb < 1, 1, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_rosa = texture{ pigment{ color rgb < 1, 0.5, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare raio = 2.000; #declare body = box { < 0, 0, 0 >, < +2, +2, +2 > } #declare head = sphere{ < 0,0,0 >, 0.50 } #declare arms = cylinder{ < 0, 0, 0 >, < 0, 1, 0 >, 0.4 } #declare legs = cylinder{ < 0, 0, 0 >, < 0, 0, -1 >, 0.4 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ // object{ eixos(3.00) } object { chao translate < 0, 0, -1 > texture{ tx_azul } } object { body translate < 0, 0, 0 > texture { tx_vermelho } } object { head translate < 1, 0.5, 2.5 > texture { tx_amarelo } } object { head translate < 1, 1.5, 2.5 > texture { tx_amarelo } } object { arms translate < 1, 2, 1.2 > texture { tx_verde } } object { arms translate < 1, -1, 1.2 > texture { tx_verde } } object { legs translate < 1, 0.5, 0 > texture { tx_rosa } } object { legs translate < 1, 1.5, 0 > texture { tx_rosa } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.50, 0.60 >; #declare raio_cena = 4.5; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)