//NOME: Plinio A. S. Freire ra082505 // ============================================================================================ #include "eixos.inc" #include "colors.inc" #include "textures.inc" //camera e luz #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 7.0; #declare dir_camera = <20, 0, 0 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz) #declare fi = (sqrt(5)-1)/2; // cores e texturas background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_red = texture{ pigment{ color rgb <1, 0, 0 >} finish{ diffuse 0.9 ambient 0.1 } } #declare tx_green = texture{ pigment{ color rgb <0, 1, 0>} finish{ diffuse 0.9 ambient 0.1 } } #declare tx_blue = texture{ pigment{ color rgb <0, 0, 1>} finish{ diffuse 0.9 ambient 0.1 } } #declare tx_marrom = texture{ pigment{ color rgb <0.8,0.6,0.3>} } //macro #macro cubo() intersection { plane{<1,0,0>, 1 texture{tx_vidro}} plane{<-1,0,0>, 1 texture{tx_vidro}} plane{<0,1,0>, 1 texture{tx_vidro}} plane{<0,-1,0>, 1 texture{tx_vidro}} plane{<0,0,1>, 1 texture{tx_vidro}} plane{<0,0,-1>, 1 texture{tx_vidro}} } #end #macro dodecaedro() intersection{ plane{<1,0,0.618>, 1 texture{tx_vidro}} plane{<1,0,-0.618>, 1 texture{tx_vidro}} plane{<-1,0,-0.618>, 1 texture{tx_vidro}} plane{<-1,0,0.618>, 1 texture{tx_vidro}} plane{<0.618,1,0>, 1 texture{tx_vidro}} plane{<0.618,-1,0,>, 1 texture{tx_vidro}} plane{<-0.618,-1,0>, 1 texture{tx_vidro}} plane{<-0.618,1,0>, 1 texture{tx_vidro}} plane{<0,0.618,1>, 1 texture{tx_vidro}} plane{<0,0.618,-1>, 1 texture{tx_vidro}} plane{<0,-0.618,-1>, 1 texture{tx_vidro}} plane{<0,-0.618,1>, 1 texture{tx_vidro}} } #end #macro octaedro() intersection{ plane{<1,1,1>, 1 texture{tx_vidro}} plane{<1,1,-1>, 1 texture{tx_vidro}} plane{<1,-1,1>, 1 texture{tx_vidro}} plane{<1,-1,-1>, 1 texture{tx_vidro}} plane{<-1,1,1>, 1 texture{tx_vidro}} plane{<-1,1,-1>, 1 texture{tx_vidro}} plane{<-1,-1,1>, 1 texture{tx_vidro}} plane{<-1,-1,-1>, 1 texture{tx_vidro}} } #end #macro icosaedro() intersection{ object{octaedro()} object{dodecaedro() scale<0.37+ fi,0.37 + fi,0.37 + fi>} } #end #macro figura() intersection{ object{cubo() scale<0.85,0.85,0.85>} object{octaedro()} } #end // ============================================================================================ union{ box {<-20,-20,-10>, <+20,+20,-5> pigment { checker color Black color White } } object{figura() interior{ior 1.1} } object{icosaedro() translate<0,4,0> interior{ior 1.1}} }