// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 1 ambient 1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.50, 0.50, 0.50 > } finish{ diffuse 0.2 reflection 0.7*< 0.50, 0.50, 0.50 > ambient 0.1 } } #declare tx_vidro2 = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.75, 0.15, 0.15 > filter 0.80 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } // Partes da cena: #declare phi = (sqrt(5)+1)/2; #declare dodecaedro= intersection{ plane{<1,0,phi>,1} plane{<-1,0,phi>,1} plane{<1,0,-phi>,1} plane{<-1,0,-phi>,1} plane{,1} plane{<-phi,1,0>,1} plane{,1} plane{<-phi,-1,0>,1} plane{<0,phi,1>,1} plane{<0,-phi,1>,1} plane{<0,phi,-1>,1} plane{<0,-phi,-1>,1} } #declare octaedro= intersection{ plane{<1,1,1>,1} plane{<1,1,-1>,1} plane{<1,-1,1>,1} plane{<1,-1,-1>,1} plane{<-1,1,1>,1} plane{<-1,1,-1>,1} plane{<-1,-1,1>,1} plane{<-1,-1,-1>,1} } #declare cubo= intersection{ plane{<1,0,0>,1} plane{<-1,0,0>,1} plane{<0,1,0>,1} plane{<0,-1,0>,1} plane{<0,0,1>,1} plane{<0,0,-1>,1} } #declare tetraedro= intersection{ plane{<1,1,1>,1} plane{<1,-1,-1>,1} plane{<-1,1,-1>,1} plane{<-1,-1,1>,1} } #declare icosaedro= intersection{ object {octaedro scale (3*(phi-1)/1.95)} object {dodecaedro } // object {dodecaedro scale} } #declare cubo_oct= intersection{ object {octaedro } object {cubo scale (3*(phi-1)/2.15)} // object {dodecaedro scale} } #include "eixos.inc" // cena union{ // object{ eixos(3.00) } object{cubo_oct texture{tx_vidro} scale 1.5 translate <0, 3,0> interior{ior 2}} object{icosaedro texture{tx_vidro} scale 1.5 translate <0, -3,0> interior{ior 1.5}} //object{icosaedro pigment{color rgb<0,0.8,0.5>} } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } //object{dodecaedro texture{tx_vidro} interior{ior 1.5} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6; //#declare dir_camera = < (1-clock)*12 + clock*17, 3.00, 8.00 >; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)