// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_chao = texture{ pigment{ color rgb < 0.00, 0.70, 0.00 > } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro cabeca() object{ sphere { < 0.00, 0.00, 0.00 >, 0.5 texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } #end #macro tronco() object{ box{ <-0.50, -0.70, -1>, <0.50, 0.70, 1> texture { pigment { color rgb <0.64, 0.16, 0.16> } }} } #end #macro pescoco() object { cylinder { < 0, 0, 0 >, < 0, 0, 0.80 >, 0.15 texture{ pigment { color rgb <0.64, 0.16, 0.16> } } } } #end #macro orelha() object { cone { < 0, 0, 0>, 0.15, < 0, 0, 0.8>, 0 texture{ pigment { color rgb <0.64, 0.16, 0.16> } } } } #end #macro pe() union { object{ sphere { < 0.00, 0.00, 0.00 >, 0.15 texture { pigment { color rgb <1, 1, 1> } } } } object{ box { <-0.05, -0.10 ,-0.40>, <0.05, 0.10, 0> texture { pigment { color rgb <1, 1, 1> } } } } } #end #macro canela(c) union { object{ sphere { < 0.00, 0.00, 0.00 >, 0.20 texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } object{ box { <-0.10, -0.10 ,-1>, <0.10, 0.10, 0> texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } object{pe() rotate <0,c,0> translate <0,0,-1>} } #end #macro coxa(b,c) union { object{ box { <-0.15, -0.15 ,-1>, <0.15, 0.15, 0> texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } object{canela(c) rotate <0,b,0> translate <0,0,-1>} } #end #macro perna(a,b,c) object{coxa(b,c) rotate <0,a,0>} #end #macro mao() object{ sphere { < 0.00, 0.00, 0.00 >, 0.15 texture { pigment { color rgb <1, 1, 1> } } } } #end #macro parte_braco(b) union{ object{ box { <-0.15, -0.15 ,-1>, <0.15, 0.15, 0> texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } object{antebraco() rotate <0,b,0> translate <0,0,-1>} } #end #macro antebraco() union { object{ sphere { < 0.00, 0.00, 0.00 >, 0.20 texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } object{ box { <-0.10, -0.10 ,-1>, <0.10, 0.10, 0> texture { pigment { color rgb <0.64, 0.16, 0.16> } } } } object{mao() translate <0,0,-1>} } #end #macro braco(a,b) object{parte_braco(b) rotate <0,a,0>} #end #macro gatoDeRelogio(a1bd,a2bd,a1be,a2be,a1pd,a2pd,a3pd,a1pe,a2pe,a3pe) union{ object{cabeca() translate <0,0,3.7>} object{tronco() translate <0,0,2>} object{pescoco() translate <0,0,3>} object{orelha() rotate <10,0,0> translate <0,-0.15,3.8>} object{orelha() rotate <-10,0,0> translate <0,0.15,3.8>} object{braco(a1bd,a2bd) rotate <-10,0,0> translate <0,-0.8, 3>} // braco direito object{braco(a1be,a2be) rotate <10,0,0> translate <0, 0.8, 3>} // braco esquerdo object{perna(a1pd,a2pd,a3pd) translate <0, -0.60, 1>} // perna direita object{perna(a1pe,a2pe,a3pe) translate <0, 0.60, 1>} // perna esquerda } #end #declare NQ = 7; // num de quadros #declare arg1 = array[NQ]; #declare arg1[0] = 0; #declare arg1[1] = 0; #declare arg1[2] = -60; #declare arg1[3] = 0; #declare arg1[4] = 0; #declare arg1[5] = -60; #declare arg1[6] = 0; #declare arg2 = array[NQ]; #declare arg2[0] = 0; #declare arg2[1] = -110; #declare arg2[2] = -110; #declare arg2[3] = 0; #declare arg2[4] = -110; #declare arg2[5] = -110; #declare arg2[6] = 0; #declare arg3 = array[NQ]; #declare arg3[0] = 0; #declare arg3[1] = -110; #declare arg3[2] = -110; #declare arg3[3] = 0; #declare arg3[4] = -110; #declare arg3[5] = -110; #declare arg3[6] = 0; #declare arg4 = array[NQ]; #declare arg4[0] = 0; #declare arg4[1] = 0; #declare arg4[2] = -60; #declare arg4[3] = 0; #declare arg4[4] = 0; #declare arg4[5] = -60; #declare arg4[6] = 0; #declare arg5 = array[NQ]; #declare arg5[0] = 0; #declare arg5[1] = -120; #declare arg5[2] = -120; #declare arg5[3] = 0; #declare arg5[4] = 0; #declare arg5[5] = 0; #declare arg5[6] = 0; #declare arg6 = array[NQ]; #declare arg6[0] = 0; #declare arg6[1] = 0; #declare arg6[2] = 60; #declare arg6[3] = 0; #declare arg6[4] = 0; #declare arg6[5] = 0; #declare arg6[6] = 0; #declare arg7 = array[NQ]; #declare arg7[0] = 0; #declare arg7[1] = 0; #declare arg7[2] = 0; #declare arg7[3] = 0; #declare arg7[4] = -120; #declare arg7[5] = -120; #declare arg7[6] = 0; #declare arg8 = array[NQ]; #declare arg8[0] = 0; #declare arg8[1] = 0; #declare arg8[2] = 0; #declare arg8[3] = 0; #declare arg8[4] = 0; #declare arg8[5] = 60; #declare arg8[6] = 0; #declare tempo = array[NQ]; #declare tempo[0] = 0.0; #declare tempo[1] = 0.17; #declare tempo[2] = 0.34; #declare tempo[3] = 0.51; #declare tempo[4] = 0.68; #declare tempo[5] = 0.85; #declare tempo[6] = 1.0; #macro interpola(f0,v0,f1,v1,f) #local ss = (f - f0) / (f1 - f0); #local rr = 1 - ss; (rr * v0 + ss * v1) #end #macro quadro_anterior(fase) #local i = 0; #while(i < NQ-1) #if((tempo[i] <= fase) & (tempo[i+1] >= fase)) #local resp = i; #end #local i = i + 1; #end resp #end #macro gatoDeRelogioDancando(fase) #declare pE3 = -90; #declare pD3 = -90; #local q = quadro_anterior(fase); #local ta = fase; #declare bD2 = interpola(tempo[q],arg1[q],tempo[q+1],arg1[q+1],ta); // braco direito - cotovelo #declare bD1 = interpola(tempo[q],arg2[q],tempo[q+1],arg2[q+1],ta); // braco direito - ombro #declare bE1 = interpola(tempo[q],arg3[q],tempo[q+1],arg3[q+1],ta); // braco esquerdo - ombro #declare bE2 = interpola(tempo[q],arg4[q],tempo[q+1],arg4[q+1],ta); // braco esquerdo - cotovelo #declare pD1 = interpola(tempo[q],arg5[q],tempo[q+1],arg5[q+1],ta); // perna direita - coxa #declare pD2 = interpola(tempo[q],arg6[q],tempo[q+1],arg6[q+1],ta); // perna direita - joelho #declare pE1 = interpola(tempo[q],arg7[q],tempo[q+1],arg7[q+1],ta); // perna esquerda - coxa #declare pE2 = interpola(tempo[q],arg8[q],tempo[q+1],arg8[q+1],ta); // perna esquerda - joelho object{gatoDeRelogio(bD1,bD2,bE1,bE2,pD1,pD2,pD3,pE1,pE2,pE3) translate <0,0,1>} #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{chao translate < 0,0,-0.2 > texture{ tx_chao } } gatoDeRelogioDancando(clock) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 8.0; #declare dir_camera = < 50.00, 35.00, 20.00 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)