// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 1.00, 0.89, 0.77 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico2 = texture{ pigment{ color rgb < 0.54, 0.47, 0.36 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_xadrez2 = texture{ pigment{ checker color rgb < 0.60, 0.32, 0.10 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: //#declare chao = // box{ <-20,-20,-1>, <+20,+20,0> } #declare base = box{ <0,0,0>, <4,1.5,0.1> texture{tx_plastico2} } #declare parafuso_fake = cylinder { <0,0,0>, <0,1.5,0>,0.15 texture{tx_plastico2} } #include "eixos.inc" // Aqui está a cena, finalmente: #macro pegador(rotacao) union{ object{ base } object{ parafuso_fake translate <0,0,0.15> } object{ base rotate<0,rotacao,0> translate<0,0,0.13> texture{tx_plastico} } } #end union{ //object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ eixos(3.00) } object{ pegador(0) translate<0,5,0> } object{ pegador(-40) translate<-5,0,0> } object{ pegador(-90) } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 2.00, 7.00, 2.0 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)