// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #include "textures.inc" #declare tx_plastico = texture{ pigment{ color rgb < 0.30, 0.95, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_blue = texture{ pigment{ color rgb < 0.30, 0.5, 0.90 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_yellow = texture{ pigment{ color rgb < 1, 1, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_black = texture{ pigment{ color rgb < 0, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_green = texture{ pigment{ color rgb < 0.30, 0.9, 0.20 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_marrom = texture{ pigment{ color rgb < 0.55, 0.15, 0.45 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_head = texture{ pigment{ color rgb < 0.90, 0.15, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.75, 0.25, 0.05 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare texto1 = text{ttf "arial.ttf" "PAK" .05, 0.0 } #declare caixa = box { <0,0,0> <0.5,0.5,2.5> texture{ tx_blue } } #include "eixos.inc" #declare tetrapak = union { union{ object {caixa} object {texto1 scale 0.5 rotate<0,90,90> translate <0.5,0.6,2> texture{tx_plastico}} } } #declare asa = union { box { <0,0,0> <-2,0.05,0.5> } box { <0,0,0.5> <-1.5,0.05,1> } box { <0,0,1> <-1,0.05,1.5> } texture {tx_head} } #macro logotipo(angulo) union{ object {tetrapak translate<-0,0,0>} object {asa translate<0.05,0.2,0.5> rotate <0,0,-angulo>} object {asa rotate <0,0,180+angulo> translate<0.5,0.2,0.5>} } #end #declare angulo = 15 + 45*sin(3*2*pi*clock); union{ object{logotipo(angulo) translate <2*sin(3*2*pi*clock),3*cos(3*2*pi*clock),2> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 2.00, 10.00, 10 >; #declare dist_camera = 60.0; #declare intens_luz = 2.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)