// Last edited on DATE TIME by USER // Processed by remove-cam-lights #macro quadro(tt) #declare tx_violet = texture{ pigment{ color rgb < 0.54, 0.17, 0.88 > } finish{ diffuse 0.9 ambient 0.1 } } background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare cons = 60*sin(2*pi*tt); #declare ctt = cos(2*pi*tt); #declare stt = sin(2*pi*tt); #declare tinta_A = texture { pigment { color rgb < 0.55 + 0.45*ctt, 0.80, 0.55 - 0.5*ctt > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.5 + 0.3*stt texture { tinta_B } } #declare logotipo = union{ box { <0,-1.5,0>, <0.7,0,0.3> texture{tinta_A} translate<0,0,0.3> rotate -cons*x } box { <0,-1.5,0>, <0.7,0,0.3> texture{tinta_A} translate<0,2.8,0.3> rotate cons*x*0.3 } text {ttf "arial.ttf" "JG" 0.5, 0.0 texture{tx_violet} rotate <90,0,90> translate<0.0,0.0, 0.0>} } object { logotipo translate<0,-4+(tt*8),2*sin(2*pi*tt)> } #end quadro(clock) // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_loc = <8.00,4.00,2.00> // #local cam_vec = <8.00,4.00,2.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,5.041,<10,10,10>,9.165,z,1.2)