// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_vermelho = texture { pigment { color rgb < 0.65, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_verde = texture { pigment { color rgb < 0.00, 0.65, 0.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_azul = texture { pigment { color rgb < 0.00, 0.0, 0.65 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_preto = texture { pigment { color rgb < 0.00, 0.00, 0.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_branco = texture { pigment { color rgb < 1.0, 1.0, 1.0 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare raio = 2.000; #declare monstro = blob{ threshold 0.5 sphere{<0,0,0>, 4, +10 texture{tinta_azul}} sphere{<0,0,0>, 3, -20 texture{tinta_branco}} sphere{<0,4,0>, 2, +5 texture{tinta_azul}} sphere{<0,4,0>, 2, +5 texture{tinta_azul} rotate<0,0,120>} sphere{<0,4,0>, 2, +5 texture{tinta_azul} rotate<0,0,240>} } #declare mini_monstro = blob{ threshold 0.5 sphere{<0,0,0>, 3, +10 texture{tinta_vermelho} scale<0.4,0.4,0.4>} sphere{<0,4,0>, 2, +5 texture{tinta_vermelho} scale<0.4,0.4,0.4>} sphere{<0,4,0>, 2, +5 texture{tinta_vermelho} rotate<0,0,120> scale<0.4,0.4,0.4>} sphere{<0,4,0>, 2, +5 texture{tinta_vermelho} rotate<0,0,120> rotate<0,0,-60> scale<0.4,0.4,0.4>} sphere{<0,4,0>, 2, +5 texture{tinta_vermelho} rotate<0,0,240> scale<0.4,0.4,0.4>} sphere{<0,4,0>, 2, +5 texture{tinta_vermelho} rotate<0,0,240> rotate<0,0,60> scale<0.4,0.4,0.4>} } difference{ object { monstro } object{mini_monstro translate<0,0,3>} } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <0.00,0.00,30.00> // #local cam_sky = y #include "camlight.inc" camlight(<0,0,0>,<10,10,10>,20.0,y,1.0)