// Last edited on 2009-07-22 19:54:58 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.53, 0.80, 0.97 > } global_settings { max_trace_level 10 } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare plano = plane { z,0 texture { pigment {checker rgb<1, 1, 1>,rgb<0.5, 0.5, 0.5> rotate 17*z } finish {diffuse 0.5 ambient 0.5} } translate 0*z } #declare pedestal = cone { <0, 0, 0>, 2.0 <0, 0, 1>, 1.0 texture { pigment { color rgb <1.0, 0.0, 0.0> } finish { diffuse 0.1 ambient 0.1 reflection 0.8 } } } #declare cristal = cone { <0, 0, 1>, 0 <0, 0, 3>, 1 texture { pigment { color rgb <1, 1, 1> filter 0.8 } finish { diffuse 0.1 ambient 0.1 } } interior { ior 1.2 } } object{pedestal} object{plano} object{cristal} // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <5.00,5.00,5.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<10,7,5>,10.0,z,1.0)