// Last edited on 2009-07-22 19:53:35 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } global_settings { max_trace_level 10 } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 2.00, 2.00, 2.00 >, 2.00 texture { tinta_A } } #declare cilindro = cylinder{ < 0.00, 0.00, 6.00 >, < 0.00, 0.00, 3.00 >, 1 texture { pigment{color rgb <1,1,0.5> } finish {diffuse 0.1 ambient 0.1 reflection 0.8} } } #declare borda = cylinder { < 0.00, 0.00, 5.0 >, < 0.00, 0.00, 4.5 >, 1.1 } #declare peh1 = cylinder { < 0.70, 0.70, 4.50 >, < 0.70, 0.70, 0.00 >, 0.1 } #declare peh2 = cylinder { < 0.70, -0.70, 4.50 >, < 0.70, -0.70, 0.00 >, 0.1 } #declare peh3 = cylinder { < -0.70, 0.70, 4.50 >, < -0.70, 0.70, 0.00 >, 0.1 } #declare bola_refletida = sphere { < 2.00, 2.00, 2.00 >, 1.00 texture {tinta_A} } #declare esfera = sphere{ < 2.00, 2.00, 2.00 >, 2.00 texture { pigment {color rgb <1, 1, 0.7> filter 0.8} finish {diffuse 0.1 ambient 0.1} } interior {ior 1.5} } #declare plano = plane{ z, 0 texture { pigment {checker rgb <1,1,1>, rgb <0.5,0.5,0.5> rotate 17*z} finish {diffuse 0.5 ambient 0.5} } } union { object { cilindro } object {plano} object {bola_refletida} union{ object {borda} object {peh3} object {peh2} object {peh1} texture{ pigment{color rgb <0.8,1,1> } finish {diffuse 0.1 ambient 0.0 reflection 0.8} } } } // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <3.00,2.00,8.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,2>,<10,7,5>,10.0,z,1.0)