// Last edited on 2009-07-21 15:19:48 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { tinta_B } } #declare cone1 = cone { <0, 0, 1>, 1, <0, 0, 2>, 0.1 texture { tinta_A } } #declare caixa1 = box { < -0.50, -0.50, -0.50 >, < 0.50, 0.50, 1.00 > texture { tinta_B } } #declare cone2 = cone { <4, 4, 1>, 1, <4, 4, 2>, 0.1 texture { tinta_A } } #declare caixa2 = box { < 4.50, 4.50, -0.50 >, < 3.50, 3.50, 1.00 > texture { tinta_B } } #declare cone3 = cone { <4, 0, 1>, 1, <4, 0, 2>, 0.1 texture { tinta_A } } #declare caixa3 = box { < 4.50, -0.50, -0.50 >, < 3.50, 0.50, 1.00 > texture { tinta_B } } #declare teto = cylinder { <2, 2, 2>, <2, 2, 2.4>, 3 texture { tinta_C } } object{cone1} object{caixa1} object{caixa2} object{caixa3} object{cone2} object{cone3} object{teto} // Original camera parameters: // #local cam_ctr = <0,0,0> // #local cam_vec = <10.00,5.00,4.00> // #local cam_sky = z #include "camlight.inc" camlight(<0,0,0>,<-7,10,3>,20.0,z,1.0)