// Last edited on 2005-01-06 00:59:25 by stolfi // Processed by remove-cam-lights #declare A11 = <-4.0, 2, 2>; #declare A12 = <-2.5, 2, 2>; #declare A13 = <-1.5, 2, 2>; #declare A14 = < 0.0, 2, 2>; #declare A21 = <-4.0, 4, 2>; #declare A22 = <-2.5, 4, 2>; #declare A23 = <-1.5, 4, 2>; #declare A24 = < 0.0, 4, 2>; #declare A31 = <-4.0, 3, -2>; #declare A32 = <-2.5, 3, -2>; #declare A33 = <-1.5, 3, -2>; #declare A34 = < 0.0, 3, -2>; #declare A41 = <-4.0, 2, -2>; #declare A42 = <-2.5, 2, -2>; #declare A43 = <-1.5, 2, -2>; #declare A44 = < 0.0, 2, -2>; #declare B11 = <-4.0, 2, 2>; #declare B12 = <-2.5, 2, 2>; #declare B13 = <-1.5, 2, 2>; #declare B14 = < 0.0, 2, 2>; #declare B21 = <-4.0, 0, 2>; #declare B22 = <-2.5, 0, 2>; #declare B23 = <-1.5, 0, 2>; #declare B24 = < 0.0, 0, 2>; #declare B31 = <-4.0, 1, -2>; #declare B32 = <-2.5, 1, -2>; #declare B33 = <-1.5, 1, -2>; #declare B34 = < 0.0, 1, -2>; #declare B41 = <-4.0, 2, -2>; #declare B42 = <-2.5, 2, -2>; #declare B43 = <-1.5, 2, -2>; #declare B44 = < 0.0, 2, -2>; #declare C11 = < 0.0, 2, 2>; #declare C12 = < 1.5, 2, 2>; #declare C13 = < 2.5, 2, 2>; #declare C14 = < 4.0, 2, 1>; #declare C21 = < 0.0, 4, 2>; #declare C22 = < 1.5, 4, 2>; #declare C23 = < 2.5, 4, 2>; #declare C24 = < 4.0, 3, 1>; #declare C31 = < 0.0, 3, -2>; #declare C32 = < 1.5, 3, -2>; #declare C33 = < 2.5, 3, -2>; #declare C34 = < 4.0, 2.2, -1>; #declare C41 = < 0.0, 2, -2>; #declare C42 = < 1.5, 2, -2>; #declare C43 = < 2.5, 2, -2>; #declare C44 = < 4.0, 2, -1>; #declare D11 = < 0.0, 2, 2>; #declare D12 = < 1.5, 2, 2>; #declare D13 = < 2.5, 2, 2>; #declare D14 = < 4.0, 2, 1>; #declare D21 = < 0.0, 0, 2>; #declare D22 = < 1.5, 0, 2>; #declare D23 = < 2.5, 0, 2>; #declare D24 = < 4.0, 1, 1>; #declare D31 = < 0.0, 1, -2>; #declare D32 = < 1.5, 1, -2>; #declare D33 = < 2.5, 1, -2>; #declare D34 = < 4.0, 1.8,-1>; #declare D41 = < 0.0, 2, -2>; #declare D42 = < 1.5, 2, -2>; #declare D43 = < 2.5, 2, -2>; #declare D44 = < 4.0, 2, -1>; #declare bz_name = "Asa" #declare bz_scale = 0.36; #include "bz-things.inc" #declare splA = union{ bicubic_patch { type 0 flatness 0.03 u_steps 4 v_steps 4 A11, A12, A13, A14, A21, A22, A23, A24, A31, A32, A33, A34, A41, A42, A43, A44 texture { bz_tx_A } } object { bz_grid_A } } #declare splB = union{ bicubic_patch { type 0 flatness 0.03 u_steps 4 v_steps 4 B11, B12, B13, B14, B21, B22, B23, B24, B31, B32, B33, B34, B41, B42, B43, B44 texture { bz_tx_B } } object { bz_grid_B } } #declare splC = union{ bicubic_patch { type 0 flatness 0.03 u_steps 4 v_steps 4 C11, C12, C13, C14, C21, C22, C23, C24, C31, C32, C33, C34, C41, C42, C43, C44 texture { bz_tx_C } } object { bz_grid_C } } #declare splD = union{ bicubic_patch { type 0 flatness 0.03 u_steps 4 v_steps 4 D11, D12, D13, D14, D21, D22, D23, D24, D31, D32, D33, D34, D41, D42, D43, D44 texture { bz_tx_D } } object { bz_grid_D } } background{ color rgb < 0.75, 0.80, 0.85 > } plane {y, 0 texture { pigment{checker <0.2,0.2,0.2>,<0.3,0.3,0.3>} finish {ambient 0.2 diffuse 0.8 reflection 0.05} } } #declare asa = union { object {splA} object {splB} object {splC} object {splD} } union { object {asa translate <5,0,0>} object {asa scale -1*x translate <-5,0,0>} cylinder {<0,2,3>,<0,2,-8>,2} cone {<0,2,3>,2,<0,2,6>,0.1} texture { bz_tx_H } } #declare scene_ctr = < 0, 0, 0 >; #declare cam_dir = < 15, 8, 25 >; #include "camlight.inc" camlight(scene_ctr,cam_dir,1.50,y,1.0)