// Last edited on 2005-01-06 00:57:52 by stolfi // Processed by remove-cam-lights #declare bz_scale=0.25; #declare bz_name="asa"; background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare A11=<0,0,0>; #declare A12=<1,0,1>; #declare A13=<2,0,2>; #declare A14=<4,0,0>; #declare A21=<0,1,0>; #declare A22=<1,1,1>; #declare A23=<2,1,2>; #declare A24=<4,1,0>; #declare A31=<0,2,0>; #declare A32=<1,2,1>; #declare A33=<2,2,2>; #declare A34=<4,2,0>; #declare A41=<0,3,0>; #declare A42=<1,3,1>; #declare A43=<2,3,2>; #declare A44=<4,3,0>; #declare B11=A11; #declare B12=A12; #declare B13=A13; #declare B14=A14; #declare B21=<0,-1,0>; #declare B22=<1,-1,1>; #declare B23=<2,-1,2>; #declare B24=<4,-1,0>; #declare B31=<0,-2,0>; #declare B32=<1,-2,1>; #declare B33=<2,-2,2>; #declare B34=<4,-2,0>; #declare B41=<0,-3,0>; #declare B42=<1,-3,1>; #declare B43=<2,-3,2>; #declare B44=<4,-2,0>; #declare C11=A41; #declare C12=A42; #declare C13=A43; #declare C14=A44; #declare C21=<-1,4,0>; #declare C22=<0,4,1>; #declare C23=<2,4,2>; #declare C24=<4,4,0>; #declare C31=<0,5,0>; #declare C32=<2,5,1>; #declare C33=<3,5,2>; #declare C34=<4,5,0>; #declare C41=<1,6,0.5>; #declare C42=<2,7,0.5>; #declare C43=<3,7,0.5>; #declare C44=<4,6,0.5>; #declare teste= union{ bicubic_patch { type 0 flatness 0.01 u_steps 4 v_steps 4 A11, A12, A13, A14, A21, A22, A23, A24, A31, A32, A33, A34, A41, A42, A43, A44 } } #declare teste2= bicubic_patch{ type 0 flatness 0.01 u_steps 4 v_steps 4 B11, B12, B13, B14, B21, B22, B23, B24, B31, B32, B33, B34, B41, B42, B43, B44 texture{tinta_A} } #declare teste3= bicubic_patch{ type 0 flatness 0.01 u_steps 4 v_steps 4 C11, C12, C13, C14, C21, C22, C23, C24, C31, C32, C33, C34, C41, C42, C43, C44 texture{tinta_B} } #declare teste4= union{ object {teste} object {teste2} object {teste3} } #declare teste5= object{teste4 scale<-1,0,0>} object {teste5} #include "camlight.inc" camlight(<0,0,0>,<15,15,15>,1.00,z,1.0)