// Last edited on 2005-01-06 00:22:19 by stolfi // Processed by remove-cam-lights background{ color rgb <0, 1.0, 0.0 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.0, 0.8 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare esferas = union{ #declare m = 0; #while(m<8) sphere{ 0.4*, 0.1 texture{tinta_A}} #declare m = m+2; #end } #declare cilindro = cylinder { 0.3*<0,0,0>, <2.4,2.4,2.4> 0.02 texture{tinta_B} } #declare circulos = union{ #declare p=1.15; #declare s=0.8; #while (p<4.6) torus {p, 0.01 texture{tinta_B} rotate 90*x translate<0,0,s>} #declare p = p + 1.15; #declare s = s + 0.8; #end } union { object{cilindro} object{esferas} object{circulos} #declare n=40; #while(n<360) object{esferas rotate n*z} object{cilindro rotate n*z} #declare n = n+40; #end } #include "camlight.inc" camlight(<0,0,2.5>,<8,4,-0.5>,1.00,z,1.0)