// Last edited on 2005-01-05 23:27:58 by stolfi // Processed by remove-cam-lights #include "colors.inc" #include "stones.inc" #include "metals.inc" #include "woods.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tt = clock; #declare acel = sin((0.5*pi*tt) + 0.5*pi) + 1; #declare beta = 10*acel; #declare alfa = 39*acel; #declare gama = 38*acel; #declare teta = -20*acel; #declare fi = 20*acel; #declare epsilon = 48*acel; #declare dedo = cylinder { <0,0,0>,<25,0,0>, 0.5 texture {T_Brass_3A} } #declare mao = union { torus { 2.7,2.3 rotate 90*x } object {dedo rotate fi*y rotate epsilon*z translate <4,0,0>} object {dedo rotate -epsilon*z translate <3.8,-2.5,0>} object {dedo rotate -2*epsilon*z translate <3.8,2.5,0>} } #declare art3 = union { cylinder { <0,0,0>,<6,0,0>,2 texture{T_Chrome_5B} } object {mao rotate beta*y rotate gama*z translate <10,0,0>} } #declare art2 = union { cylinder { <0,0,0>,<8,0,0>,2.7 texture {T_Chrome_5B} } object {art3 rotate alfa*z translate <8,0,0>} } #declare art1 = union { cylinder { <0,0,0>,<10,0,0>,3.2 texture {T_Chrome_5B} } object {art2 rotate teta*z translate <10,0,0>} } art1 #include "camlight.inc" camlight(<10,0,0>,<-20,0,80>,1.00,y,1.0)