// Last edited on 2005-01-05 23:22:56 by stolfi // Processed by remove-cam-lights #include "colors.inc" #declare fonte=seed(314159); sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } plane { y, -1 pigment { color rgb <0.7,0.5,0.3> } } #declare tx_espelho = texture{ pigment {Gray70} finish{ ambient 0.05 diffuse 0.05 reflection{ Silver metallic } specular 0.20 roughness 0.05 } } #declare tx_pedras = texture{ finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment {color rgb <0, 1, 1>} } #declare dedo = cylinder{ 0, <1,0,0>, 0.18 pigment {color Cyan} } #declare juncao = sphere{ 0, 0.75 pigment {color Green} } #declare mao = #declare t1 = clock; union{ box{ <0,-1,-0.5> <2, 1, 0.5> pigment{color Blue} } object{ dedo rotate -60*t1*y translate<1.9,0,0> } object{ dedo translate<1.9,0.55,0> } object{ dedo rotate -40*t1*y translate<1.9,-0.55,0> } } #declare antebraco = #declare t2 = clock; union{ cylinder{ 0, <6,0,0> 0.75 pigment {color Yellow} } object{ juncao translate <6.75, 0, 0> } object { mao rotate 45*t2* x translate <7.5,0,0> } } #declare braco = #declare t3 = clock; union{ cylinder{ 0, <9,0,0> 0.75 pigment {color Yellow} } object { juncao translate <9.75,0,0> } object { antebraco rotate 50*t3*z translate <10.5,0,0> } object { juncao translate <-0.75,0,0> } } #declare t4 = clock; object{braco rotate -50*t4*y } #include "camlight.inc" camlight(<5,0,0>,vrotate(<0,-5,-46>,10*x),1.00,y,1.0)