// Last edited on 2005-01-05 23:20:15 by stolfi // Processed by remove-cam-lights #include "colors.inc" global_settings { assumed_gamma 1.0 } sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare azulclaro = texture { pigment { color rgb < 0.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.2 roughness 0.005 ambient 0.1 } } #declare dedos = union{ cylinder{<0,-1,0>,<2.5,-1,0>,0.25 pigment { Blue } } cylinder{<0,-0.5,0>,<2.5,-0.5,0>,0.25 pigment { Red } } cylinder{<0,0,0>,<2.5,0,0>,0.25 pigment { Magenta } } cylinder{<0,0.5,0>,<2.5,0.5,0>,0.25 pigment { Yellow } } cylinder{<0,1,0>,<2.5,1,0>,0.25 pigment { Green } } } #declare mao= union{ object {dedos rotate -60*y*clock translate <3,0,0> } box{ <0,1.25,0.5>, <3,-1.25,-0.5> pigment { Magenta } } } #declare antebraco= union{ object{mao rotate -70*x*clock rotate 50*z*clock translate <8,0,0> } cylinder{<0,0,0>,<8,0,0>,1.25 pigment {Blue} } } #declare braco= union{ object{antebraco rotate -40*z*clock translate <0.5,-8,0> } cylinder{<0,-8.5,0>,<0,0,0>,1.5 pigment {Green} } } plane { y, -20 pigment { color rgb <0.7,0.5,0.3> } } object{braco rotate 70*z*clock } #include "camlight.inc" camlight(<5,0,0>,vrotate(<0,-5,40>,30*y),1.00,y,1.0)