// Last edited on 2005-01-05 22:14:15 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare cor_ouro = < 1.0, 0.8, 0.1 >; #declare dourado = texture { pigment { rgb cor_ouro } finish { ambient 0.05 diffuse 0.05 reflection cor_ouro specular 0.20 roughness 0.05 } } #declare cor_vinho = <1,0,0>; #declare rubi = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { color cor_vinho filter 1 } } #declare azul_marinho = texture { pigment { color rgb < 0, 0, 0.7 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare paredao = plane { z, 0 texture { pigment { checker <0.5,0.5,0.5>, <1,1,1> } finish { ambient 0.6 diffuse 0.4 } } } #declare apoio_cabeca = torus { 4.5 0.5 texture { azul_marinho } } #declare principal = torus { 4 2 texture { dourado } } #declare topo = lathe { 5, <4,0>, <6,1>, <5,1>, <7,2>, <6,3> texture { dourado } } #declare pedra = sphere { <5.5,0,2.5> 1 texture { rubi } interior { ior 1.5 } } object { paredao } difference { union { object { apoio_cabeca rotate 90*x } object { principal rotate 90*x translate <0,0,2.25> } object { topo rotate 90*x translate <0,0,3.5> } object { pedra } } cylinder { <0,0,-0.6>, <0,0,6.5>, 3.8 } } #include "camlight.inc" camlight(<0,0,2>,<30.00,0.00,10.00>,0.75,z,1.0)