// Last edited on 2005-01-05 17:49:50 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare cinza_escuro = texture { pigment { color rgb < 0.70, 0.70, 0.70 > } finish { diffuse 0.8 specular 0.4 roughness 0.001 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.1 specular 0.9 roughness 0.015 ambient 0.4 } } #declare cinza_mais_escuro = texture { pigment { color rgb < 0.30, 0.30, 0.30 > } finish { diffuse 0.5 specular 0.2 roughness 0.001 ambient 0.1 } } #declare vermelho_escuro = texture { pigment { color rgb < 0.50, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare suporte = cylinder { <0.00, 0.00, 0.00 >, <0.00, 0.00, -4.00 >, 2.50 texture { preto } } #declare base = cone { <0.00, 0.00, -4.00>, 2.50, <0.00, 0.00, -5.50>, 6.00 texture {cinza_escuro} } #declare box_traseira = box { <-5.00, 4.00, 0.00>, <5.00 , -3.00, 5.00> texture {cinza_escuro} } #declare dobra = cylinder { <5.00, -3.00, 5.00>, <5.00, -3.00, 0.00>, 0.4 texture {vermelho_escuro} } #declare box_dianteira = box{ <-5.00, -8.00, 0.00>, <5.00, -3.00, 5.00> texture {cinza_escuro} } #declare bico = cone { <0.00, -8.00, 5.00>, 4.50, <0.00, -15.00, 5.00>, 0.00 texture {cinza_mais_escuro} } #declare corte = box { <-6.00, -7.99, 5.00> <6.00, -50.00, 10.00> texture {cinza_escuro} } union { difference{ union { object {box_dianteira} object {bico} } object {corte} translate <-1.90, -2.00,0.00 > rotate 25*z } object {base} object {suporte} object {box_traseira} object {dobra} rotate 25*z } #include "camlight.inc" camlight(<0,-4,2>,<25.00,25.00,15.00>,1.00,z,1.0)