// Last edited on 2005-01-05 17:13:40 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.90, 0.90, 0.00 > } finish { diffuse 0.5 specular 0.9 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.80, 0.10, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare base = box { < -9.00, -9.00, 0.00 >, < 9.00, 9.00, 10.00 > texture { tinta_A } } #declare corte_base_frente = box { < 0.00, -10.00, 0.00 >, < 6.00, 10.00, 12.00 > texture { tinta_A } rotate -21.8*y translate <9.00, 0.00, 0.00> } #declare corte_base_esquerdo = box { < -10.00, -6.00, 0.00 >, < 10.00, 0.00, 12.00 > texture { tinta_A } rotate -21.8*x translate <0.00, -9.00, 0.00> } #declare corte_base_direito = box { < -10.00, 0.00, 0.00 >, < 10.00, 6.00, 12.00 > texture { tinta_A } rotate 21.8*x translate <0.00, 9.00, 0.00> } #declare corte_base_atras = box { < -6.00, -10.00, 0.00 >, < 0.00, 10.00, 12.00 > texture { tinta_A } rotate 21.8*y translate <-9.00, 0.00, 0.00> } #declare minibase = box { < -5.00, -5.00, 10.00 >, < 5.00, 5.00, 14.00 > texture { tinta_A } } #declare lado_triangular = box { < -5.00, -10.00, 0.00 >, < +5.00, 0.00, 4.00 > texture { tinta_C } } #declare corte_lado_triangular = box { < -6.00, -12.00, -5.00 >, < +6.00, 0.00, 0.00 > texture { tinta_C } rotate -21.8*x } #declare lado_conico = cone { < 0.00, +0.00, 0.00 >, 5.0 < 0.00, +10.00, 0.00 >, 0.0 texture { tinta_B } } #declare corte_lado_conico = box { < -6.00, -1.00, 0.00 >, < +6.00, +11.00, 6.00 > texture { tinta_B } } union { object { minibase } difference { object { base } object { corte_base_frente } object { corte_base_esquerdo } object { corte_base_direito } object { corte_base_atras } } difference { object { lado_triangular } object { corte_lado_triangular } rotate 30*x translate <0.00, -5.00, +10.00> } difference { object { lado_conico } object { corte_lado_conico } rotate +30*x translate <0.00, +5.00, +14.00> } } #include "camlight.inc" camlight(<0.00,0.00,7.00>,<35.00,-10.00,13.00>,1.00,z,1.0)