// Last edited on 2005-01-05 17:13:03 by stolfi // Processed by remove-cam-lights #include "textures.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta1 = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta2 = texture { pigment { color rgb < 0.40, 0.10, 0.70 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta3 = texture { pigment { color rgb < 0.60, 0.10, 0.30 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta4 = texture { pigment { color rgb < 0.0, 0.0, 0.0 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare pino_da_dobradica = cylinder {<0,-2.1,4.95>, <0,3.1,4.95>, .1 texture {Chrome_Metal} } #declare dobradica1 = box { <-.5,-2 ,4.9>, <0,3 ,5> texture {Copper_Metal} } #declare dobradica2 = box { <0,-2 ,4.9>, <.5,3 ,5> texture {Copper_Metal} } #declare apoio = cylinder { <0,1,0>, <0,1,4>, .7 texture {Brass_Valley} } #declare cima1 = box { <-3,-2,3.7>, <0,3,4.9> texture {Brushed_Aluminum} } #declare cima2 = box { <0,-2,3.7>, <3,3,4.9> texture {Brushed_Aluminum} } #declare base = box { <-2,-1,0>, <2,3,1> texture {Gold_Metal} } union{ object{base} object{apoio} object{cima1 rotate 30*y translate <-2.5,0,.5>} object{cima2} object {pino_da_dobradica} object{dobradica2} object{dobradica1} } #include "camlight.inc" camlight(<0.00,1.00,2.50>,<4.00,3.67,2.20>,3.00,z,1.0)