// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.8, 0.85, 0.9 > } #declare tinta_Azul = texture { pigment { color rgb < 0.30, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_AzulClaro = texture { pigment { color rgb < 0.00, 1.00, 1.50 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_Verde = texture { pigment { color rgb < 0.00, 1.00, 0.50 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_Vermelha = texture { pigment { color rgb < 1.00, 0.30, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare dobradica = cylinder { < -3.00, -2.00, 0.00 >, < -3.00, +2.00, 0.00 >, 0.20 texture { tinta_Vermelha } } #declare bico = cone { < 3.00, 0.00, 1.00 >, 0.7 < 4.00, 0.00, 1.00 >, 0.35 texture { tinta_Verde } } #declare caixa1 = box { < -3.00, -2.00, 0.00 >, < +3.00, +2.00, 2.00 > texture { tinta_Azul } } #declare caixa2 = box { < -3.00, -2.00, -1.50 >, < +2.00, +2.00, 0.00 > texture { tinta_AzulClaro } } union { object { dobradica } object { caixa1 } object { caixa2 translate <3,0,0> rotate 30*y translate <-3,0,0> } object { bico } } #include "camlight.inc" camlight(<0,0,0>,<9.00,-9.00,-3.00>,1.00,z,1.0)