// Last edited on 2003-10-22 04:17:38 by stolfi global_settings { max_trace_level 10 } #declare ctr = <0,4,0>; #declare camdir = <5,7,25>; camera{ location ctr + 0.75*camdir right -1.00*x up 0.75*y sky y look_at ctr } light_source { 100* < 0.0, +50.0, 30.0 > // Posição da lâmpada. color rgb 1.2 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source { 100* < -10.0, +40.0, -10.0 > // Posição da lâmpada. color rgb 0.4 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } #include "colors.inc" #include "stones.inc" #include "golds.inc" #include "textures.inc" #include "skies.inc" #declare tinta_D = texture { pigment { color rgb < 0.90, 0.0, 0.20 > } finish { diffuse 0.5 specular 0.2 roughness 0.9 ambient 0.001 } } #declare cor_espelho= color rgb <0,0,0.5>; #declare espelho= texture{ pigment {rgb cor_espelho} finish{ ambient 0.05 diffuse 0.05 reflection cor_espelho specular 0.50 roughness 0.001 } } #declare cor_metal= color rgb <0.7,0.7,0.1>; #declare metal= texture{ pigment {rgb cor_metal} finish{ ambient 0.05 diffuse 0.05 reflection cor_metal specular 0.50 roughness 0.001 } } #declare cor_vidro = color rgb <0.9,0.9,0.9>; #declare vidro = texture{ finish{ ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { cor_vidro filter 1} } #declare cor_vidro_escuro = color rgb <0.5,0.0,0.01>; #declare vidro_escuro = texture{ finish{ ambient 0.1 diffuse 0.4 reflection 0.25 specular 0.5 roughness 0.01 } pigment { cor_vidro_escuro filter 0.5} } #declare esfera= sphere{ <0.00, 5.00, 0.00>,2.0 texture {espelho} } #declare caixa_hall= box{ <-3,0,-5>, <3,5,5> texture{vidro_escuro} } #declare pino_torre= cylinder{ <0,0,0>, <0,10,0>, 1.5 texture{metal} } #declare pino_porta1= cylinder{ <0,2.5,10>, <0,2.5,-10>, 1.0 texture{tinta_D} } #declare box_porta= box{ <-1,-1,10> <1,2.5,-10> texture{tinta_D} } #declare pino_porta= union{ object{pino_porta1} object{box_porta} } #declare anel= torus{ 1.5,0.3 texture{vidro} } #declare anel1= object{anel translate<0,8,0> } #declare anel2= object{anel translate<0,6,0> } #declare torre = union{ object{pino_torre} object{anel1} object{anel2} } #declare torre1= object{torre translate<4.5,0,3.5> } #declare torre2= object{torre translate<-4.5,0,3.5> } #declare hall = difference{ object{caixa_hall} object{pino_porta} } sky_sphere{pigment{ color rgb <0.75,0.76,0.82>}} plane{y,0 // !! era -20 texture{ pigment{ checker color Gray50, color White scale 4 } } } object{esfera} object{hall} object{torre1} object{torre2}