// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by ra002388 background{ color rgb < 0.00, 0.75, 0.85 > } light_source { < 0.00, 15.00, 15.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 15.0, 20.00, 40.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 1.00, 0.00 > look_at < 0.00, 7.00, 0.00 > } #declare azul = texture { pigment { color rgb < 0.0, 0.0, 1.00 > } finish { diffuse 0.75 specular 0.05 roughness 0.01 ambient 0.2 } } #declare vermelho = texture { pigment { color rgb < 1.0, 0.0, 0.0 > } finish { diffuse 0.75 specular 0.05 roughness 0.01 ambient 0.2 } } #declare amarelo = texture { pigment { color rgb < 1.0, 1.0, 0.0 > } finish { diffuse 0.75 specular 0.05 roughness 0.01 ambient 0.2 } } #declare verde = texture { pigment { color rgb < 0.0, 1.0, 0.0 > } finish { diffuse 0.75 specular 0.05 roughness 0.01 ambient 0.2 } } #declare esfera = sphere { < 0.00, 0.00, 0.00 >, 5.00 texture { azul } } #declare braco1 = box { < -10.00, -5.00, -10.00 >, < -7.00, 11.00, 7.00 > texture { verde } } #declare braco2 = box { < 10.00, -5.00, -10.00 >, < 7.00, 11.00, 7.00 > texture { verde } } #declare encosto = box { < -7.0, -5.00, -10.00 >, < 7.0, 20.00, -7.00 > texture { vermelho } } #declare toro = torus { 5, 2 translate <0.00, 4.00, 0.00> texture { amarelo } } // Aqui está a cena, finalmente: object { esfera } object { braco1 } object { braco2 } object { encosto } object { toro }