// MC930 - Trabalho prático 11 - 1s2003 // Last edited on 2003-06-24 15:21:17 by stolfi // Artur Manoel Passos RA 001388 #include "colors.inc" #declare A11 = <4.5, 2.5, 0>; #declare A12 = <3.5, 2.3, 0>; #declare A13 = <2.5, 2.5, 0>; #declare A14 = <1.5, 3.4, 0>; #declare A21 = <4.4, 1.7, 0>; #declare A22 = <3.5, 0.8, 1.2>; #declare A23 = <2.5, 0.8, 1.6>; #declare A24 = <1.5, 1.2, 2>; #declare A31 = <4.3, 1.3, 0>; #declare A32 = <3.5, -0.5, 1.2>; #declare A33 = <2.5, -0.7, 1.6>; #declare A34 = <1.5, -1.0, 2>; #declare A41 = <4.2, 0.7, 0>; #declare A42 = <3.5, -1.8, 0>; #declare A43 = <2.5, -2.4, 0>; #declare A44 = <1.5, -3.5, 0>; #declare B11 = A14; #declare B12 = <0.5, 4, 0>; #declare B13 = <-0.5,3.4, 0>; #declare B14 = <-1.5,2.5, 0>; #declare B21 = A24; #declare B22 = <0.5, 1.5, 2.4>; #declare B23 = <-0.5,1.2, 2.4>; #declare B24 = <-1.5,1, 2>; #declare B31 = A34; #declare B32 = <0.5,-1.5, 2.4>; #declare B33 = <-0.5,-1.2, 2.4>; #declare B34 = <-1.5,-0.8, 2>; #declare B41 = A44; #declare B42 = <0.5,-4, 0>; #declare B43 = <-0.5,-3.4, 0>; #declare B44 = <-1.5,-2.5, 0>; #declare C11 = B14; #declare C12 = <-2.5, 2.1, 0>; #declare C13 = <-3.5, 2.1, 0>; #declare C14 = <-4.5, 2.5, 0>; #declare C21 = B24; #declare C22 = <-2.5, 0.65, 1.32>; #declare C23 = <-3.3, 0.65, 0.66>; #declare C24 = <-4, 0.8, 0>; #declare C31 = B34; #declare C32 = <-2.5, -0.65, 1.32>; #declare C33 = <-3.3, -0.65, 0.66>; #declare C34 = <-4, -0.8, 0>; #declare C41 = B44; #declare C42 = <-2.5, -2.1, 0>; #declare C43 = <-3.5, -2.1, 0>; #declare C44 = <-4.5, -2.5, 0>; #declare bz_scale = 0.27; #include "../../bz-things.inc" #declare A = union{ bicubic_patch { type 0 flatness 0.03 u_steps 4 v_steps 4 A11, A12, A13, A14, A21, A22, A23, A24, A31, A32, A33, A34, A41, A42, A43, A44 texture { bz_tx_A } } object { bz_grid_A } } #declare B = union{ bicubic_patch { type 0 flatness 0.03 u_steps 4 v_steps 4 B11, B12, B13, B14, B21, B22, B23, B24, B31, B32, B33, B34, B41, B42, B43, B44 texture { bz_tx_B } } object { bz_grid_B } } #declare C = union{ bicubic_patch { type 0 flatness 0.03 u_steps 4 v_steps 4 C11, C12, C13, C14, C21, C22, C23, C24, C31, C32, C33, C34, C41, C42, C43, C44 texture { bz_tx_C } } object { bz_grid_C } } #declare peixe = union { object {A} object {B} object {C} } #declare angulox = 0; #declare anguloy = 0; #declare scene = union{ object {peixe scale <1, 1, 1.3> rotate} object {peixe scale <1,1,-1.3> rotate} } object{ bz_checker_bg } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos }