// MC930 - Trabalho prático 11 - 1s2003 // Artur Manoel Passos RA 001388 include "colors.inc" background{ SummerSky } light_source { < -8.00, 3.00, 7.00 > color rgb < 2.20, 2.20, 2.20 > } light_source { <8.00, 3.00, 7.00 > color rgb < 2.20, 2.20, 2.20 > } #declare A11 = <4.5, 2.5, 0>; #declare A12 = <3.5, 2.3, 0>; #declare A13 = <2.5, 2.5, 0>; #declare A14 = <1.5, 3.4, 0>; #declare A21 = <4.4, 1.7, 0>; #declare A22 = <3.5, 0.8, 1.2>; #declare A23 = <2.5, 0.8, 1.6>; #declare A24 = <1.5, 1.2, 2>; #declare A31 = <4.3, 1.3, 0>; #declare A32 = <3.5, -0.5, 1.2>; #declare A33 = <2.5, -0.7, 1.6>; #declare A34 = <1.5, -1.0, 2>; #declare A41 = <4.2, 0.7, 0>; #declare A42 = <3.5, -1.8, 0>; #declare A43 = <2.5, -2.4, 0>; #declare A44 = <1.5, -3.5, 0>; #declare B11 = A14; #declare B12 = <0.5, 4, 0>; #declare B13 = <-0.5,3.4, 0>; #declare B14 = <-1.5,2.5, 0>; #declare B21 = A24; #declare B22 = <0.5, 1.5, 2.4>; #declare B23 = <-0.5,1.2, 2.4>; #declare B24 = <-1.5,1, 2>; #declare B31 = A34; #declare B32 = <0.5,-1.5, 2.4>; #declare B33 = <-0.5,-1.2, 2.4>; #declare B34 = <-1.5,-0.8, 2>; #declare B41 = A44; #declare B42 = <0.5,-4, 0>; #declare B43 = <-0.5,-3.4, 0>; #declare B44 = <-1.5,-2.5, 0>; #declare C11 = B14; #declare C12 = <-2.5, 2.1, 0>; #declare C13 = <-3.5, 2.1, 0>; #declare C14 = <-4.5, 2.5, 0>; #declare C21 = B24; #declare C22 = <-2.5, 0.65, 1.32>; #declare C23 = <-3.3, 0.65, 0.66>; #declare C24 = <-4, 0.8, 0>; #declare C31 = B34; #declare C32 = <-2.5, -0.65, 1.32>; #declare C33 = <-3.3, -0.65, 0.66>; #declare C34 = <-4, -0.8, 0>; #declare C41 = B44; #declare C42 = <-2.5, -2.1, 0>; #declare C43 = <-3.5, -2.1, 0>; #declare C44 = <-4.5, -2.5, 0>; #declare A = bicubic_patch { type 0 flatness 0.1 u_steps 4 v_steps 4 A11, A12, A13, A14, A21, A22, A23, A24, A31, A32, A33, A34, A41, A42, A43, A44 pigment{Blue} } #declare B = bicubic_patch { type 0 flatness 0.1 u_steps 4 v_steps 4 B11, B12, B13, B14, B21, B22, B23, B24, B31, B32, B33, B34, B41, B42, B43, B44 pigment{Blue} } #declare C = bicubic_patch { type 0 flatness 0.1 u_steps 4 v_steps 4 C11, C12, C13, C14, C21, C22, C23, C24, C31, C32, C33, C34, C41, C42, C43, C44 pigment{Blue} } #declare peixe = union { object {A} object {B} object {C} sphere {A11,0.1 pigment {Red}} sphere {A12,0.1 pigment {Red}} sphere {A13,0.1 pigment {Red}} sphere {A14,0.1 pigment {Red}} sphere {A21,0.1 pigment {Red}} sphere {A22,0.1 pigment {Red}} sphere {A23,0.1 pigment {Red}} sphere {A24,0.1 pigment {Red}} sphere {A31,0.1 pigment {Red}} sphere {A32,0.1 pigment {Red}} sphere {A33,0.1 pigment {Red}} sphere {A34,0.1 pigment {Red}} sphere {A41,0.1 pigment {Red}} sphere {A42,0.1 pigment {Red}} sphere {A43,0.1 pigment {Red}} sphere {A44,0.1 pigment {Red}} sphere {C11,0.1 pigment {Red}} sphere {C12,0.1 pigment {Red}} sphere {C13,0.1 pigment {Red}} sphere {C14,0.1 pigment {Red}} sphere {C21,0.1 pigment {Red}} sphere {C22,0.1 pigment {Red}} sphere {C23,0.1 pigment {Red}} sphere {C24,0.1 pigment {Red}} sphere {C31,0.1 pigment {Red}} sphere {C32,0.1 pigment {Red}} sphere {C33,0.1 pigment {Red}} sphere {C34,0.1 pigment {Red}} sphere {C41,0.1 pigment {Red}} sphere {C42,0.1 pigment {Red}} sphere {C43,0.1 pigment {Red}} sphere {C44,0.1 pigment {Red}} sphere {B11,0.1 pigment {Red}} sphere {B12,0.1 pigment {Red}} sphere {B13,0.1 pigment {Red}} sphere {B14,0.1 pigment {Red}} sphere {B21,0.1 pigment {Red}} sphere {B22,0.1 pigment {Red}} sphere {B23,0.1 pigment {Red}} sphere {B24,0.1 pigment {Red}} sphere {B31,0.1 pigment {Red}} sphere {B32,0.1 pigment {Red}} sphere {B33,0.1 pigment {Red}} sphere {B34,0.1 pigment {Red}} sphere {B41,0.1 pigment {Red}} sphere {B42,0.1 pigment {Red}} sphere {B43,0.1 pigment {Red}} sphere {B44,0.1 pigment {Red}} } #declare angulox = 0; #declare anguloy = 0; object {peixe scale <1, 1, 1.3> rotate} object {peixe scale<1,1,-1.3> rotate} camera { location < 0, -0.5, 30.00 > right < 0.80, 0.00, 0.00 > up < 0.00, 0.00, 0.60 > sky < 0.00, 1.00, 0.00 > look_at < 0.00, 0.00, -50.00 > }