// Last edited on 2003-05-31 16:23:54 by stolfi #include "colors.inc" #declare ctr = <0,0,0>; camera { location ctr + 12 * < 0, 0, -6 > right 1.0*x up 0.5*y sky y look_at ctr } light_source { 500*< -15.00, 10.00, -15.00 > color 1.2*White } light_source { 500*< +15.00, 7.00, -15.00 > color 0.8*White } light_source { 500*< +3.00, 2.00, -15.00 > color 0.4*White } background{Gray80} //#declare cabeca = blob { // threshold .80 // sphere { <0, 5,0>, 15, 1} // cylinder{<0,5,0>,<0,-5,0>,15,1} // sphere { <0,-5,0>, 10, 1} // finish { phong 1 } // } #declare cabeca = blob { threshold .80 sphere{<0, 5,0>, 15, 1} // parte de cima da cabeca cylinder{<0,5,0>,<0,-5,0>,15,1} // parte do meio da cabeca cylinder{<9,-2,0>,<9,1,0>,2,1} // orelha direita cylinder{<-9,-2,0>,<-9,1,0>,2,1} // orelha esquerda sphere{<0,-5,0>, 10, 1} // parte de baixo da cabeca cylinder{<0,1,-7>,<0,-2,-8.5>,2,1} // nariz sphere{<3,1.5,-6>,2.5,1} //olho direito sphere{<-3,1.5,-6>,2.5,1} //olho esquerdo finish { phong 1 } } #declare cena = object{cabeca // pigment {Blue} pigment {image_map {gif "stolfi.gif"} scale<26,37,30> translate<-13,-20,0>} } object { cena } object { cena rotate +53*y translate -23.5*x } object { cena rotate -53*y translate +23.5*x }