#include "colors.inc" background{White} camera { location <15,0 , -40> look_at <0, 0, 0> } light_source { <0, 20, -40> color White } //#declare cabeca = blob { // threshold .80 // sphere { <0, 5,0>, 15, 1} // cylinder{<0,5,0>,<0,-5,0>,15,1} // sphere { <0,-5,0>, 10, 1} // finish { phong 1 } // } #declare cabeca = blob { threshold .80 sphere{<0, 5,0>, 15, 1} // parte de cima da cabeca cylinder{<0,5,0>,<0,-5,0>,15,1} // parte do meio da cabeca cylinder{<9,-2,0>,<9,1,0>,2,1} // orelha direita cylinder{<-9,-2,0>,<-9,1,0>,2,1} // orelha esquerda sphere{<0,-5,0>, 10, 1} // parte de baixo da cabeca cylinder{<0,1,-7>,<0,-2,-8.5>,2,1} // nariz sphere{<3,1.5,-6>,2.5,1} //olho direito sphere{<-3,1.5,-6>,2.5,1} //olho esquerdo finish { phong 1 } } //object{cabeca pigment {Blue}} object{cabeca pigment {image_map {gif "stolfi.gif"} scale<26,37,30> translate<-13,-20,0>}}