#include "colors.inc" background{White} camera { location<1,2,-4> look_at<1,1,0.5> } light_source { <5, 10, -10> color White } #declare cabeca = blob { threshold .65 sphere { <2.3,1.6,0.9>, 3.0 ,1} //cabeca sphere { <2.1,1.7,-0.3>, 0.3 ,.5} // nariz sphere { <2.4,2.2,-0.1>, 0.4 ,.5} // olho sphere { <1.8,2.2,-0.1>, 0.4 ,.5} // olho sphere { <2.2,0.7,0>, 0.4 ,.5} // queixo sphere { <2.2,2.5,0.9>, 0.8 ,.5} // testa pigment{ Flesh } } object { cabeca pigment { image_map {png "face.png" once } scale 4 } } plane { y, -2 pigment { color Green} }