// MC930 - POV-Ray, Exercicio 9 // Fabio de Souza Azevedo - RA 952215 // Aula de 20/05/2003 #include "colors.inc" background { color rgb < 0.07, 0.30, 0.30 > } // Para ver de frente camera { location < 0.0, 8.0, -23.0 > look_at < 0.0, 3.0, 0.0 > // right <1.2, 0, 0> // up <0, 0.4, 0> } light_source { // < 20.00, 20.00, -15.00 > < -10.0, 15.0, -40.0 > color rgb < 1.0, 1.0, 1.0 > } #declare plano = plane { <0,1,0>, -4.0 pigment { rgb <0.75, 0.75, 1.0> } } #declare orelha = cylinder { <-5.7, 0.0, 0.0>, <+5.0, 0.0, 0.0>, 1.35 } #declare tronco = cylinder { <-6.7, 0, 0>, <+6.7, 0, 0>, 2.3 } #declare cabeca = union { blob { threshold .35 cylinder { <0.0, 0.0, 0.0>, <0.0, 2.0, 0.0>, 6.0, 1 } sphere { <2.0, 7.0, 0.0>, 7.0, 5.0 } /* pigment ... */ } object { orelha rotate <0, 0, -14> translate <1.2, 6.1, -2> } } #declare busto = union { object { tronco translate <0.0, -0.5, -2.0>} object { cabeca } pigment { image_map {gif "falcao.gif" } scale <15.0, 15.0, 0.0> translate <-6.5, -2.0, 0.0 > } } // Aqui está a cena, finalmente: object { plano } object { busto }