#include "colors.inc" background{White} camera { angle 15 location <0,0,-20> look_at <0,0,0> } light_source { <10, 20, -10> color White } #declare cabeca = blob { threshold .65 sphere { <0,-.6,0>, 2, 1 } // Cabeca cylinder{<0,-.6,0>, <0, +.4,0>, 1, 1} sphere { <0,+.4,0>, 1, 1 } cylinder{<0,-.3,-1.1>, <0,-.15,-0.9>, .2, 1} // Nariz sphere { <0,-.3,-1.1>, .25, 1 } sphere { <-.8,-.30,0>, .25, 1 } // Orelhas sphere { <-.8,-.15,0>, .25, 1 } sphere { <+.8,-.30,0>, .25, 1 } sphere { <+.8,-.15,0>, .25, 1 } finish { phong 1 } pigment {image_map {gif "wainer.gif"} scale <4, 4, 4> translate <-1.9,-2.4,-2> } } object { cabeca }