//Arquivo de descricao de cena para POV-Ray referente a tarefa 08. //Last edited on 2003-05-15 by Evandro. #include "colors.inc" #include "stones.inc" #include "textures.inc" background { color Blue } camera { location <0.00, 15.00, 35.00> right <1.00, 0.00, 0.00> up <0.00, 0.50, 0.00> look_at <0.00, 0.00, -30.00> } light_source { <50.00, 50.00, 50.00> color White } light_source { <50.00, 50.00, 51.00> color White } light_source { <50.00, 50.00, 52.00> color White } #declare piso = plane { <0,1,0>, -0.001 pigment { checker color Black, color White } } #declare topoInstrumento = prism { cubic_spline 0.00, 0.20, 6, <+5.00, +3.00>, < 0.00, -3.00>, <-5.00, +3.00>, <+5.00, +3.00>, < 0.00, -3.00>, <-5.00, +3.00> pigment {Brass} } #declare baseInstrumento = prism { cubic_spline 0.00, 5.00, 6, <+5.00, +3.00>, < 0.00, -3.00>, <-5.00, +3.00>, <+5.00, +3.00>, < 0.00, -3.00>, <-5.00, +3.00> texture {Tan_Wood} } #declare pernaInstrumento = cylinder { <0.00, 0.00, 0.00>, <0.00, 3.00, 0.00>, 1.00 pigment {DarkBrown} } #declare atabaque = union { object { topoInstrumento translate <0.00, 8.00, 0.00> } object { baseInstrumento translate <0.00, 3.00, 0.00> } object { pernaInstrumento translate <+4.00, 0.00, +2.00> } object { pernaInstrumento translate <-4.00, 0.00, +2.00> } object { pernaInstrumento translate < 0.00, 0.00, -2.00> } } #declare ponta = sphere { <0.00, 0.00, 0.00>, 0.60 texture {Silver_Metal} } #declare haste = lathe { cubic_spline 8, <0.00, 0.00>, <1.00, 0.00>, <1.00, 1.00>, <2.00, 2.00>, <2.50, 4.00>, <0.80, 4.00>, <0.40, 12.00>, <0.00, 12.00> pigment {Gray20} } #declare baqueta = union { object { ponta translate <0.00, 12.00, 0.00> } object { haste } } union { object { piso } object { atabaque } object { baqueta rotate <-25,0,+25> translate <+12.00, 4.00, 0.00> } object { baqueta rotate <-25,0,-25> translate <-12.00, 4.00, 0.00> } }