#include "colors.inc" #include "woods.inc" background{White} camera { location 1.0 * <0, -3, -5> right < 1.2, 0.00, 0.00 > up < 0.00, 0.00, 0.4 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } light_source { <2, -5, 0> color White } light_source { <-2, -5, 0> color White } plane { <0, 1, 0>, 0 texture {T_Wood1} } #declare estante = union { box { < 0,-.90,-1>, < .75,-.95,0> } box { < 0,-.10,-1>, < .75,-.15,0> } cylinder { <0,0,-1>, <0,-1,-1>, .05 } cylinder { <0,0,0>, <0,-1,0>, .05 } cylinder { <.75,0,-1>, <.75,-1,-1>, .05 } cylinder { <.75,0,0>, <.75,-1,0>, .05 } #declare quadrado = box { <0,0,0>, <.25,.25,.25> pigment {Yellow} } #declare conica = cone { <0,0,0>, 0 <0,.25,0>, .25 pigment {Red} } #declare esfera = sphere { <0,0,0> .25 pigment {Blue} } object {quadrado translate < .35,-1.2,-.5>} object {conica translate < .25,-1.2, -.7>} object {esfera translate < .45,-.40,-.5>} texture { pigment {Gray} finish { ambient 0.05 diffuse 0.05 reflection Gray specular 0.20 roughness 0.05 } } } #declare i = -2.5; #while (i < 3) object {estante translate } #declare i = i + 2; #end