// Last edited on 2003-04-12 06:33:40 by stolfi // MC930 - POV-Ray, Exercicio 3 // Fabio de Souza Azevedo - RA 952215 // Aula de 18/03/2003 // (Terminado em casa em 25/03/2003) background { color rgb < 0.15, 0.30, 0.07 > } // Para ver meio em perspectiva camera { location < -1.5, 0.8, -3.3 > look_at < 0.0,-0.35, 0.00 > } light_source { < 0.00, 8.00, -15.00 > color rgb 1.2*< 1.00, 1.00, 1.00 > } // Exemplo do POV: #include "colors.inc" #declare blob_corpo_cabeca = blob { threshold .35 sphere { <0.0,-0.5, 0.0>, 1.2, 1.5 pigment {Brown} } sphere { <0.0, 0.7, 0.0>, 0.7, 1.3 pigment {Brown} } finish { phong 1 } } #declare barriga = sphere { <0.0, -0.55,-0.2>, 0.7 pigment {Red} } #declare boca = torus { 0.25, 0.15 pigment {Red} } #declare olhos = union { sphere {<-0.12, 0.65, -0.3>, 0.2 pigment {White} } sphere {< 0.12, 0.65, -0.3>, 0.2 pigment {White} } sphere {<-0.12, 0.60, -0.5>, 0.07 pigment {Black} } sphere {< 0.12, 0.60, -0.5>, 0.07 pigment {Black} } } // Orelha definida na "origem", para ser transladada depois #declare orelha = difference { sphere {<0.0, 0.0, 0.0>, 0.20 pigment {Brown} } sphere {<0.0, 0.0,-0.1>, 0.17 pigment {Brown} } } #declare blob_braco = blob { threshold .35 sphere {<-0.8, 0, 0>, 0.3, 1 pigment {Brown} } cylinder { <-0.8, 0, 0>, <-1.3, -1.4, 0>, 0.3, 1 } pigment {Brown} finish { phong 1 } } #declare roda = torus { 0.2, 0.08 pigment {Red} } #declare eixo = union { cylinder { <0.0, -1.3, 0.0>, <0.0, -1.75, 0.0>, 0.1 } cylinder { <-0.4, -1.7, 0.0>, <0.4, -1.7, 0.0>, 0.1 } } #declare garra = difference { intersection { sphere { <0.0, 0.15, 0.0>, 0.35 pigment {Red} } // x= -1.45 sphere { <0.0, -0.15, 0.0>, 0.35 pigment {Red} } } sphere { <0.0, -0.2, 0.0>, 0.35 pigment {Red} } } // Aqui está a cena, finalmente: object { blob_corpo_cabeca } object { barriga } object { olhos } object { orelha translate <-0.45, 0.8, 0.0> } object { orelha translate < 0.45, 0.8, 0.0> } object { boca translate <0.0, 0.35, -0.2> } object { boca translate <0.0, 0.25, -0.2> } object { blob_braco } object { blob_braco rotate <0, 180, 0> } // Garras de fora object { garra translate <-2.15, -0.6, 0> rotate <0,0,30>} object { garra translate < 2.15, -0.6, 0> rotate <0,0,-30>} // Garras de dentro object { garra translate <-0.1, -1.9, 0> rotate <0,180,30>} object { garra translate < 0.1, -1.9, 0> rotate <0,180,-30>} object { eixo } object { roda rotate <90, 90, 0> translate <-0.2, -1.7, 0.0>} object { roda rotate <90, 90, 0> translate < 0.2, -1.7, 0.0>}