// Last edited on 2003-04-12 06:26:16 by stolfi // Ivan Francisco Coutinho Costa // RA 001833 // MC930 - TP 3 - Macaco Mecanico // Data 18/03/2003 #include "colors.inc" #include "textures.inc" #include "metals.inc" background { color Black } camera { location <15, 5, -22> look_at <0,0,0> } light_source { 5*<10, 20, -10> color 1.2*White } light_source { 5*<-10, 8, -15> color Pink } plane { y, -8.0 texture { White_Wood } } #declare corpo = union { sphere { <0, 10, 0> 2.0 } sphere { <0, 0, 0> 2.0 } cylinder { <0,0,0>, <0,10,0>,2 } pigment { Brown } } #declare orelha = difference { sphere { <0, 0, 0>, 1.5 } sphere { <0, 0, .8>, 2.0 } pigment {Flesh} } #declare braco = union { sphere { <0,0,0>, 1.0 } cylinder { <0,0,0>, <0,-3, 0>, 1.0} cylinder { <0,-3,0>, < 2, -7, 0>, 0.8} sphere { <0,-3,0>, 1.0 } // a mao union { sphere { <2,-7,0>, 0.8 pigment {Flesh } } } pigment {Brown} } #declare beico= difference { sphere { <0,0,0>, 1.1 } box { <-1.1, 0, -1.1>, <1.1, 1.1, 1.1> } pigment {Flesh} } #declare perna = union { sphere { <0,0,0>, 1.3 } cylinder { <0,0,0>, <5,-2,0>, 1.3 } sphere { <5,-2,0>, 1.3 } cylinder { <5,-2,0>, <-1,-7,0>, 1.0 } // agora o pe union { sphere { <-1,-7,0> 1 } cylinder {<-1,-7,0>, <1,-8,0>, 1.0 } sphere { <1,-8,0>, 1 } pigment {Flesh} } pigment {Brown} } #declare rabo= union { cylinder {<0,0,0>, <10,0,0>, 0.4 pigment {Brown} } // cilindro deitado no eixo x } #declare olho= sphere { <0,0,0>, .3 pigment { White } } #declare macaco = union { object { corpo } object { orelha rotate <180,0,0> translate <-2.5,10,-1>} // orelha direita object { orelha rotate <180,0,0> scale <-1,1,1> translate <2.5,10,-1> } // orelha esquerda object { braco rotate <0,100,0> rotate <0,0,-25> translate <-2, 6, 0>} // braco direito object { braco rotate <0,100,0> rotate <0,0,-25> scale <-1,1,1> translate <2,6,0> } // braco esquerdo object { perna rotate <0,60,0> rotate <20,0,0> translate <1.5,0,0> } // perna object { perna rotate <0,60,0> rotate <20,0,0> translate <1.5,0,0> scale <-1,1,1> } // perna object { rabo rotate <0,290,0> rotate <0,0,0> translate <0,0,0> } // rabo unico object { olho translate <-1,10,-1.8> } // olho direito object { olho translate <1,10,-1.8> } // olho esquerdo object { beico rotate <-10, 0,0 > translate <0, 8, -2> } // beico inferior object { beico rotate <180,0,0> translate <0, 8, -2> } // beico superior } #declare assento= cylinder {<0,0,0>,<0,0.8,0>, 3 pigment {Green}} #declare perna_cadeira= cylinder {<0,0,0>,<0,-6,0>, 0.1 pigment {P_Silver3}} #declare cadeira= union { object { assento } //translate <0,6,0> } object { perna_cadeira translate <0,0,-3>} object { perna_cadeira translate <3,0,0>} object { perna_cadeira translate <0,0,3>} object { perna_cadeira translate <-3,0,0>} } // a cena object { macaco } object { cadeira translate <0,-2,0>}