// Last edited on 2003-03-19 22:20:22 by stolfi background{ color rgb < 0.30, 0.35, 0.40 > } light_source { //fonte de luz < 10.00, 5.00, 8.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { //fonte de luz < 10.00, 25.00, -5.00 > color rgb 0.6*< 1.00, 1.00, 1.00 > } camera { location < 9.00, 2.00, 4.00 > // x, y, z right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.80 > sky < 0.00, 1.00, 0.00 > //vetor que aponta para cima look_at < 0.00, 0.50, 0.00 > } #declare marrom = texture { pigment { color rgb < 0.77, 0.43, 0.13 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cabeca = sphere { < 0.00, 2.50, 0.00 >, 1.00 texture { marrom } } #declare tronco = sphere{ < 0.00, -0.08, 0.00 >, 1.00 texture { marrom } scale<0,1.7,1.2> } #declare orelha1 = sphere{ < 0.5, 1.80, 1.10 >, 0.30 texture { marrom } scale<0.5,1.5,0> } #declare orelha2 = sphere{ < 0.5, 1.80, -1.10 >, 0.30 texture { marrom } scale<0.5,1.5,0> } #declare bracos = sphere{ < 0.00, 1.00, 0 >, 0.50 texture { marrom } scale<0,0,5> } #declare perna1 = sphere{ < 0.20, -0.50, 1.00 >, 0.50 texture { marrom } scale<0,3,0> } #declare perna2 = sphere{ < 0.20, -0.50, -1.00 >, 0.50 texture { marrom } scale<0,3,0> } #declare boca = sphere{ < 0.7, 2.00,0.00 >, 0.5 texture { marrom } scale<0,0,0> } #declare rabo1 = cylinder{ < -0.7, -1.00,0.00 >, < -2.5, 1.00, 0.00>, 0.2 texture { marrom } } #declare rabo2 = cylinder{ < -2.5, 1.00, 0.00>, < -2.0, 3.00, 0.00>, 0.2 texture { marrom } } union{ object {cabeca} object {tronco} object {orelha1} object {orelha2} object {bracos} object {perna1} object {perna2} object {boca} object {rabo1} object {rabo2} }