// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 0.00, 0.03, 0.15 > } light_source { < 4.00, 10.00, 50.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 8.00, -10.00, -20.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 3.00, 1.00, -8.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 5.00, 2.00, -10.00 > look_at < 0.00, -2.00, 0.00 > } #declare raio = 5.000; #declare tinta_A = texture { pigment { color rgb < 0.00, 0.75, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.00, 0.00, 0.75 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } blob { threshold .65 sphere { < 0, 1.50, 0>, 2, 3 texture {tinta_B} } sphere { < 0, -1.50, 0>, 2, 5 texture {tinta_A} } cylinder { < 3, -3.00, -3.00 >, < 0,-2.00,0 >, 0.30, 1 texture { tinta_C } } cylinder { < 0, -3.00, -4.00 >, < 0,-2.00,0 >, 0.30, 1 texture { tinta_C } } cylinder { < -3, -3.00, 3.00 >, < 0,-2.00,0 >, 0.30, 1 texture { tinta_C } } cylinder { < 3, -3.00, -3.00 >, < 3, -6.00, -3.00 >, 0.30, 1 texture { tinta_D } } cylinder { < 0, -3.00, -4.00 >, < 0, -6.00, -4.00 >, 0.30, 1 texture { tinta_D } } cylinder { < -3, -3.00, 3.00 >, < -3, -6.00, 3.00 >, 0.30, 1 texture { tinta_D } } }