// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2003-02-27 10:20:34 by stolfi background{ color rgb < 0.10, 0.13, 0.25 > } light_source { < 4.00, 20.00, -60.00 > color rgb 1.2*< 1.00, 1.00, 1.00 > } camera { location < 5.00, 7.00,-30.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, -1.00, 0.00 > look_at < 0.00, 0.00, 0.00 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, -3.00, 0.00 >, 1.80 texture { tinta_A } } #declare torso = cylinder{ < 0.00, 5.50, 0.00 >,< 0.00, -0.30, 0.00 >, 2.00 texture { tinta_A } } #declare braco = cylinder{ < -2.00, -0.30, 0.00 >,< -5.00, -5.50, 0.00 >, 0.50 texture { tinta_A } } #declare pernadireita = cylinder{ < -1.50, 6.00, 0.00 >,< -1.50, 11.00, 0.00 >, 0.60 texture { tinta_A } } #declare pernaesquerda = cylinder{ < 1.50, 6.00, 0.00 >,< 1.50, 11.00, 0.00 >, 0.60 texture { tinta_A } } #declare seio1 = cone { <-1.2,1,-4>, 0.2 <-0.9,1,-2>, 0.7 texture { tinta_A } } #declare seio2 = cone { <1.2,1,-4>, 0.2 <0.9,1,-2>, 0.7 texture { tinta_A } } #declare flamula = box{ < -2.50, -8.50, 0.00 >,< 2.50, -11.50, 1.00 > texture { tinta_B } //rotate z*35 } #declare mastro = cylinder{ < -7.00, -2.30, 0.00 >,< -2.50, -8.50, 0.00 >, 0.20 texture { tinta_B } } bola braco torso flamula pernadireita pernaesquerda mastro seio1 seio2