// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2003-02-27 10:10:17 by stolfi background{ color rgb < 0.10, 0.23, 0.35 > } light_source { < 0.00, 0.00, -20.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 5.00, 10.00, -20.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 1.00, 0.00 > look_at < 0.00, 8.00, 0.00 > } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.0, 0.0 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bola = sphere { <2, 14, 2>, 2.00 texture { tinta_A } } #declare cilindro = cylinder { <2, 4, 2>, <2, 12, 2>, 0.5 open texture {tinta_B} } #declare cubo = box { <0, 0, 0>, // Near lower left corner <4, 4, 4> // Far upper right corner texture {tinta_C} } union { object { bola } object { cilindro } object { cubo } }