// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2003-02-27 10:04:24 by stolfi background{ color rgb < 0.10, 0.13, 0.25 > } light_source { < 4.00, 10.00, 50.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 5.00, 4.00, +10.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 1.00, 0.00 > look_at < 0.00, 0.00, 0.00 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cabeca = sphere { < 0.00, 3.00, 0.00 >, 1.00 texture { tinta_A } } #declare olhoesq = sphere { < -0.25, 2.95, +1.00 >, 0.25 texture { tinta_B } } #declare olhodir = sphere { < +0.25, 2.95, +1.00 >, 0.25 texture { tinta_B } } #declare corpo = cone { < 0.00, -2.00, 0.00 >, 2.30, < 0.00, +2.00, 0.00 >, 1 texture { tinta_A } } #declare bracoesq = cylinder { < -0.30, -1.00, +2.00 >, < -2.00, -0.50, +2.00 >, 0.25 texture { tinta_B } } #declare antebracoesq = cylinder { < -0.20, +1.50, 0.00 >, < -2.00, -0.50, +2.00 >, 0.25 texture { tinta_B } } #declare bracodir = cylinder { < -0.40, -1.00, +2.00 >, < +2.00, -0.50, +2.00 >, 0.25 texture { tinta_B } } #declare antebracodir = cylinder { < 0.40, +1.50, 0.00 >, < +2.00, -0.50, +2.00 >, 0.25 texture { tinta_B } } #declare cabelo1 = cylinder { < 0.60, +4.00, +1.00 >, < 1.00, +1.80, +1.00 >, 0.25 texture { tinta_B } } #declare cabelo2 = cylinder { < +0.60, +4.00, +1.00 >, < -1.00, +3.40, +1.00 >, 0.25 texture { tinta_B } } // Aqui está a cena, finalmente: union { object { antebracodir } object { antebracoesq } object { bracoesq } object { bracodir } object { corpo } object { cabeca } object { olhoesq } object { olhodir } object { cabelo1 } object { cabelo2 } }