// Exercicio 7 da 8a. aula de Laboratorio - MC930 - Prof. Stolfi // Eduardo C. Lazarine - RA 970561 #include "colors.inc" #include "stones.inc" #include "woods.inc" background{ color rgb<0,0,0>} plane {<0,0,1> 0 texture{ T_Stone23}} //light_source { // < 20,20, 20 > // color rgb < 1.00, 1.00, 1.00 > //} camera { location < 16, 16, 16 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare raio = 0.2; #declare raio2 = 1.5; #declare raio3 = 0.3 ; #declare corpo = box{ <-3,-2,2> <3,2,8> pigment{color rgb <0,0.5,1>} } #declare crista1 = cylinder { <0,0,10.5> <-3,0,12.5> raio3 pigment{color rgb <1,0,0>} } #declare crista2 = cylinder { <0,0,10.5> <-1,0,13.5> raio3 pigment{color rgb <1,0,0>} } #declare crista3 = cylinder { <0,0,10.5> < 1,0,15> raio3 pigment{color rgb <1,0,0>} } #declare crista4 = cylinder { <0,0,10.5> < 3,0,14.5> raio3 pigment{color rgb <1,0,0>} } #declare pescoco = cylinder { <0,0,7> <0,0,10.5> 0.7 pigment{color rgb <1,0.5,0>}} #declare cabeca = difference{ sphere{ <0,0,10.5> raio2 pigment{color rgb <0,0.5,1>} } cylinder{ <0.5, -4, 10.8> <0.5, 4, 10.8> raio3 pigment{color rgb <1,1,1>}} } #declare asa = box{ <-10,-0.5,7> <10, 0.5, 7.9> pigment{color rgb <0,1,0>}} #declare pe1 = sphere {<-1,0,1> 1 pigment{color rgb <0,1,0>}} #declare pe2 = sphere {<1,0,1> 1 pigment{color rgb <0,1,0>}} #declare bico = cone{ <1,0,10.5> 0.7 <3,0,10.5> 0 pigment{color rgb <1,1, 0>}} #declare posicao = <0, 0, 100>; #declare alvo = <0,0,0>; #declare distancia = vlength(posicao - alvo); #declare abertura = degrees(10/distancia); light_source{ posicao color rgb <1,1,1> spotlight point_at alvo radius 1.2*abertura falloff 2*abertura fade_distance distancia fade_power 2 } fog { distance 150 color rgb <0.1, 0.5, 0.2> fog_type 2 fog_offset 25 fog_alt 1 turbulence 0.1 turb_depth 0.2 } fog { distance 150 color rgb <0, 0.1, 0.1> fog_type 2 fog_offset 15 fog_alt 4 turbulence 0.2 turb_depth 0.2 } fog { distance 150 color rgb <0.1, 0.1, 0.6> fog_type 2 fog_offset 10 fog_alt 2 } //object{ cylinder{ <0,0,0> <10,0,0> raio pigment{color rgb <1,0,0>}}} //object{ cylinder{ <0,0,0> <0,10,0> raio pigment{color rgb <0,1,0>}}} //object{ cylinder{ <0,0,0> <0,0,10> raio pigment{color rgb <0,0,1>}}} object{ corpo } object{ cabeca} object{ crista1} object{ crista2} object{ crista3} object{ crista4} object{ pescoco} object {asa} object {pe1} object {pe2} object {bico}