background{ color rgb < 0, 0, 0 > } light_source { < 250, 250, 250 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 190, 190, 190 > // right < 0, 0.00, 0.00 > // up < 0.00, 0.00, 0 > // sky < 0.00, 0.00,0 > look_at < 0, 0, 0 > } cylinder {<0,0,0> <50,0,0> 1 pigment {color rgb <1,0,0>}} cylinder {<0,0,0> <0,50,0> 1 pigment {color rgb <0,1,0>}} cylinder {<0,0,0> <0,0,50> 1 pigment {color rgb <0,0,1>}} #declare skull = sphere {<0,0,0>, 30} #declare corpao = sphere {<0,0,0> , 120} #declare bico = cone {<0,0,0>, 12 <25,0,0>, 0 pigment{color rgb <1,0,0>}} #declare o1 = sphere {<0,0,0> , 8 pigment {color rgb <1,1,1>}} #declare o2 = sphere {<0,0,0> , 3 pigment {color rgb <0,0,0>} translate <6.5,0,0>} #declare olho = union { object{o1} object{o2}} #declare espessura= 3; #declare amarelado = color rgb (1.0/espessura)*<1,1,0>; #declare skull = union { object { skull hollow pigment {color rgbt <1,1,1,.6>} interior { media { intervals 3 scattering {1,color amarelado}} } } object { bico translate <30,0,0>} object {olho translate <20,20,15>} object {olho translate <20,20,-15>} } object { corpao hollow pigment {color rgbt <1,1,1,.6>} interior { media {intervals 3 scattering {1,color amarelado}} } } object {skull translate <100,100,0> }