#include "colors.inc" background{ color rgb < 0.00, 0.03, 0.15 > } plane { <0, 1, 0>, 0 pigment { checker color Black , color Gray } } camera { location < 0.00, 5.00, 10.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 1.00, 0.00 > look_at < 0.00, 2.00, 0.00 > } light_source { < 0, 10, -4> color White } light_source { < 0, 10, 4> color White } fog { distance 150 color rgbt<0.6, 0.3, 0.2, 0.2> } #declare espessura = 8; #declare esbranquicado = color rgb (1.0/espessura)* < 1, 1, 1>; #declare avermelhado = color rgb (1.0)* <1, 0, 0>; #declare bola = sphere { <0, 0, 0> 1 hollow pigment { color rgbt <1, 1, 1, 1> } //interior {media {emission color esbranquicado }} interior { media { scattering { 1, color esbranquicado }}} } #declare corpo = object { bola scale <5.5, 2, 2> translate <0, 2.5, 0> } #declare cabeca = object { bola scale <1.5, 1.5, 1.5> translate <-3.5, 5, 0> } #declare olho = sphere { <0, 0, 0> 0.3 pigment { Black } translate <-3.7, 5.1, 0> } #declare bico = cone { <-5.0, 4.9, 0>, 0.4 <-5.52, 4.4, 3>, 0.1 open hollow pigment { color rgbt <1, 1, 1, 1> } interior {media {emission color avermelhado }} } // Cena final union { object { cabeca } object { corpo } object { bico } object { olho translate < 0, 0, -1.4> } object { olho translate < 0, 0, 1.4> } }